Re: The Official "What do you want most?" thread

Multiplayer campaign mode where the outcome of a map affects the next map played.

Rebels fail to destroy an Imperial research facility?  Well, there will be some cloaking TIE Phantoms defending the Death Star then in the next map big_smile

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23 (edited by ArcAngel227 2007-03-07 19:33:33)

Re: The Official "What do you want most?" thread

Hmm one thing only. Toughy. I probably have to go with the underwater map idea, that was discussed in ancient times. http://www.fsmod.com/fsforums/viewtopic … 24&p=8

ArcAngel227 wrote:
Canadiens1160 wrote:

I'd be happy to contribute anything to FS, though.  That Battle of Endor map is a continuing labour of love for me, and I also had some plans drawn up for an underwater map taking place near/on Otha Gunga rollcool.  I'm just learning my way around the BF2 editor, specifically mapping and effects creation, currently.

I'd absolutely love to have an underwater map. I posted a while ago about an underwater map on MonCal, where the mon calamari over through the imperial forces on their planet. I think that an actual battle (in star wars...) took place this way. There where At At Simmwers:

http://starwars.wikia.com/images/thumb/ … wimmer.jpg
And Seatroopers: http://www.starwars.com/databank/organi … bts_bg.jpg
And these guys from the clone war mini series:
http://www.starwars.com/databank/organi … eu2_bg.jpg

I think before some said it was impossible to have an under water base in bf2. But now with 2142, I think the devs mentioned they where looking foward to using some pieces of the titan coding (thingy) to make echo base. Could this same coding go towards making an under water mon cal base? It could be completely enclosed (as it should it be), and the way people could exit it could be a system similar to the jump pod launcher on the titans. So, there could be an airlock section of the base, with little air lock pods. You'd get in em like the pod launcher, you'd click, and you'd come out as a quasi infantry/vehicle that can manuever around under water. There could be a similar airlock bay that lets the mon cals come out on those fish mounts.
The map might have several corral ridges scattered that are flags, and need to be captured or held. Perhaps there could be some defensive turrets that could be spawned into at these flags, in a similar fashion to the defense turrets that floated around in space in GC.
The map could be won by either side by destroying the opponents base. The imperial base might either be an acclamator landing ship, like it was in the clone wars series, or maybe a smaller landing ship floating just above the water. There could be a small floating 'dock' area in position beneath the floating ship, where the moncals could reach, get out of their under water gear vehicles, and assualt as normal infantry, pushing up from the dock into the ship and destroying it like a titan.
Alternatevly, the imps could assualt the mon cal base. There might be a capturable 'flag' floating just outside of the mon cal base. This flag spawns anyone who uses it inside the moncal base. Perhaps the flag could be right outside a large air lock bay, so it would make sense. So if they can capture the flag from the outside, they can assualt the base from the inside.
And thats about it. I love the idea of underwater, in case I haven't mentioned it before. Is it possible?

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24 (edited by Safe-Keeper 2007-03-07 23:25:52)

Re: The Official "What do you want most?" thread

I think rather than making it actually take place beneath the surface, it'd be a far better idea to simulate that it's underwater. You know, by making the ground look like sea floor, turning the fog up high, reducing gravity and increasing friction, and so on.

I'd actually love a low-grav' infantry map with sea troopers instead of regular stormies and Mon Calamarians instead of Rebels, and submarines instead of air units. Why? I just got a big-time X-Com: Terror From the Deep flashback tongue . Hiding in old wrecks, crawling through seaweeds towards an enemy encampment, taking cover behind big boulders, firing blasters and torpedoes at one another... it'd be awesome.

I'd love an X-Com-like map where an Imperial sub with sea troopers has been sunk and the Mon Calamarians send a sub of their own that lands near it and dispatches troops that are to neutralize the survivors and capture the wreck.

    http://www.abandonia.com/games/is/60/images/games/X-Com%20-%20Terror%20From%20The%20Deep3.png

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Re: The Official "What do you want most?" thread

Safe-Keeper wrote:

I think rather than making it actually take place beneath the surface, it'd be a far better idea to simulate that it's underwater. You know, by making the ground look like sea floor, turning the fog up high, reducing gravity and increasing friction, and so on.

makes a lot of sense

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26 (edited by Safe-Keeper 2007-03-08 01:24:54)

Re: The Official "What do you want most?" thread

Come to think of it, I actually suggested an underwater map for GC. Funny how these things come back at you...

The biggest problem I see is that as creating and implementing new player models is apparently one time-consuming job, I doubt this'll be near the top of the priority list.

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Re: The Official "What do you want most?" thread

All I want is this mod to take my mind off the original X-Wing flight sims and how high I have placed them on pedestals. All I want is a fun, enjoyable, acurate star wars game that I will play non stop for hours and hours like I use to with the old flight sims.

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Re: The Official "What do you want most?" thread

My dream is to have a cracking Bespin Cloud City map that fully makes use of all the potential that location has to offer. In fact 2 maps, one of the surface city and another map dedicated to the industrial underbelly (The carbon freezing chamber etc).

And as an an add on wish a Super Star Destroyer raid map. One for the exterior attack and one for the interior boarding action.

You can find my threads on both these ideas here:

http://www.fsmod.com/fsforums/viewtopic.php?id=3044

http://www.fsmod.com/fsforums/viewtopic.php?id=3028

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