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First Strike 1.5 is OUT! Check the download page for download links
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Posts: 22 to 28 of 57
- From: Seattle, Washington
- Registered: 2006-01-06
- Posts: 1,994
Re: When the fleets meet...
But seriously, I hope a coder will notice these ideas. And as far as heydude goes, I made him a special edition lead-lined "Ban-Spoon" to eat his L33TI3s with 
- From: AACC., Maryland
- Registered: 2006-01-15
- Posts: 1,009
Re: When the fleets meet...
This thread deserves to be at the top, any coders out there?
Hey, you got your Star Wars in my Star Trek!! Generalandrew = FS's Offical Band Geek!! "I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25 <SpecterWolf> That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!
- From: Boca Raton Florida, US
- Registered: 2006-01-05
- Posts: 1,118
Re: When the fleets meet...
thank you for the complements yal. That one just came outa thin air. I sit around when I'm board just trying to think of things that would be cool. Guess I was thinking to hard, lol. I didn't get this one till I chilled out a bit. Now if a coder would just suddently appear...
 Futurama: You Can't Prove it Won't Happen
- From: Melbourne, Australia
- Registered: 2006-01-15
- Posts: 499
Re: When the fleets meet...
Here, coder, coder, coder, coder...
"Happiness is a belt-fed weapon."
- From: Boca Raton Florida, US
- Registered: 2006-01-05
- Posts: 1,118
Re: When the fleets meet...
You know, I was thinking that another really cool advantadge of the ships biegn controlled like this would be that the ship itself could be compromised of different objects. Heres what I mean by this. Lets use the star destroyer as an example. Each actual turret that is on the ship could be an independant viechle that a crewman could use. What this means is during the huge space battles, the cannons can be destroyed with the rest of the ship remaining intact. This opens up alot of cool possibilities, especially if the ship is boardable. 1.) How about a destructable internal power generator? This could be in the center of the ship, and invading infantry could attempt to infiltrate through the hangar, get to the power generator, and destroy it. And my suggestion for making an actual functioning power generator would be to make all of the ship's cannon's have only a couple shots of ammo, but thats okay becuase the onboard power generator is constantly refilling thier ammo, acting like a supply crate. But when the generator is destroyed the guns are rendered useless. Several other parts could work like this, like engines, or shields. 2.) Destructable bits and pieces. I'm sure alot of you have played the star wars empire at war demo right? Well you know how those chunks break off the ship when damaged? You could have a similar effect in the mod by making small sections of the ship different objects than the ship itself. Would really make the battle seem realistic. My only question would be if it is possible to 'mount' objects onto other objects like that. So what do you think?
 Futurama: You Can't Prove it Won't Happen
- From: Sweden
- Registered: 2006-01-02
- Posts: 34
Re: When the fleets meet...
Sounds like a cool idea to me, I really hope it does get in the mod if it is possible. *Looking for a coder*
- From: AACC., Maryland
- Registered: 2006-01-15
- Posts: 1,009
Re: When the fleets meet...
ArcAngel227 wrote:You know, I was thinking that another really cool advantadge of the ships biegn controlled like this would be that the ship itself could be compromised of different objects. Heres what I mean by this. Lets use the star destroyer as an example. Each actual turret that is on the ship could be an independant viechle that a crewman could use. What this means is during the huge space battles, the cannons can be destroyed with the rest of the ship remaining intact. This opens up alot of cool possibilities, especially if the ship is boardable. 1.) How about a destructable internal power generator? This could be in the center of the ship, and invading infantry could attempt to infiltrate through the hangar, get to the power generator, and destroy it. And my suggestion for making an actual functioning power generator would be to make all of the ship's cannon's have only a couple shots of ammo, but thats okay becuase the onboard power generator is constantly refilling thier ammo, acting like a supply crate. But when the generator is destroyed the guns are rendered useless. Several other parts could work like this, like engines, or shields. 2.) Destructable bits and pieces. I'm sure alot of you have played the star wars empire at war demo right? Well you know how those chunks break off the ship when damaged? You could have a similar effect in the mod by making small sections of the ship different objects than the ship itself. Would really make the battle seem realistic. My only question would be if it is possible to 'mount' objects onto other objects like that. So what do you think?
Again, you bring great ideas here. Because for the space maps, there will only be hangers, the bridge, and mabye one or two corridors with a few lifts. Mabye place a flag at each of the locations in the capitol ships to make bording neat?
Hey, you got your Star Wars in my Star Trek!! Generalandrew = FS's Offical Band Geek!! "I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25 <SpecterWolf> That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!
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