Re: Introduce Yourself!

welcome smile

it's awesome fun at the moment, and it's in it's infancy. we still have many updates to put out after teh first release don't forget to refine things and add new content.

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Re: Introduce Yourself!

Hello to all... im elite5472 ready to help!

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General ID= elite5472

Re: Introduce Yourself!

Hey! Welcome to the forums! big_smile

http://www.usfbf1942.com/forums/image.php?u=158&dateline=2006

298

Re: Introduce Yourself!

Hi .. im Y8

live in canada

likes pie.....and candy!

love this mod cant wait for it to come out!

...My speeliing is guods,...... long lives these internets!!

Re: Introduce Yourself!

Dnamro checking in.   I am a freelance AI coder and leader of the GCX bot support mini-mod.   Of course I am going to be looking at adding bot support to First Strike (It was the only reason I bought BF2142).   BF2142 bots are much better then BF42 and the potential of what the bots can do is just so much better then what I could get in GCX.

Re: Introduce Yourself!

Welcome, sounds like a plan Dnamro!
Perhaps we could set some kind of forum up for you here to work with the DEVS ?

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Quote: Lafs1984 "He can't say no to an Ewok"
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Re: Introduce Yourself!

A coop dev thread would be good.   

If the GC maps were ported into BF2142 the bots could be made to navigate most of the cloud city on Bespin, walk around Jabba's palace on Tatooine, fight through the corridors and rooms in the back of the rebel base on Hoth, fight aboard stationary capital ships.  BF2142 bots don't like ladders, but can be made to use stairs, so as long as stairways are available, the bots can get to just about anyplace that players can reach.   Bots should be able to fly better on the Deathstar map and avoid asteroids on the space maps.

I am thinking of ways to get coop support quickly into the mod:

1) Get the FS vehicles and kits into the coop supported BF2142 maps.  The expanded 64 coop maps created by the guys at BFSP website (http://battlefieldsingleplayer.planetba … topic=6174)  can be used.   This would allow game play with most of the FS vehicles

2)  Space and open terrain maps should be fairly easy to create navmeshes.   Since navmeshes are very time consuming, but needed to tell bots where they can go, its best to save the complicated maps for last.   

3) Where needed, make the maps less complicated for bots in coop.  Flags and spawns can be moved in coop into open areas to make nav meshing easier and quicker.   Save the navmeshing for structures until later when the maps are finalized to reduced wasted time on having to redo the bot navmeshes.

4) Possibly create alternate coop only versions of the maps that won't change between releases, to prevent the problem of breaking coop with every update.   Adding alternate stairways can allow bots access to more areas of a map.