Re: SWGEmu

SWGEMU.... Meh.

It was changed for a reason, the old system was broken and fundamentaly flawed.

To hear the word Balance in the old system was only a legend, something impossible to achive.

Current SWG is better by far then old SWG.   The only reason it had so many people leave was primarily due to the maner that they brought out the CU and the NGE, and that they did a CU and a NGE in the first place.   It should have just been one change over and had more then 2-3 weeks notice to the players on it.

SWG is comming back and more and more subscribe daly.  Vets who left because they were discusted with the changes have forgoten the pain of the suden change and are agreeing that the new game is by far better.

http://www.fsmod.com/stats/fssig.php?player=RagNoRock

Re: SWGEmu

I left because it's mainly a "console" game now.
I went into SWG and bought it (launch day) because of the profession system.
I left because the NGE made it so you can START as a Jedi or Bounty Hunter or whatever instead of having to work for it. I completed my last Jedi Village mission, literally, minutes before the servers went down to patch for the NGE. I was quite angry to log back in and see what had changed.
I left because it turned into a completely different game and it was a game I did not pay retail price for. I paid retail price of the software and subscription to play the game I wanted to play. But when the changed it to something I didn't want to play, I cancelled my subscription. It's more money in my pocket rather than "Trusting" the game that it will become better or to "give it a chance".

Re: SWGEmu

I have no idea what "Console" has to do with anything....

The profession system is the reason SWG failed.   You try to make a game with infinite posibilitys and you will find people figuring out Infinitly many exploits.   Also, allowing people to mix and match profesions basicaly says, "We are not gunna even try to balance anything" as there will always be a specific combination of a abilitys that no one thought of before that will be broken.

Jedi became a Starting class because of the simple fact that ALPHA CLASSES DO NOT WORK IN MMOs, period.   The only possible way for them to work is if you make them have limited lifes.   As in you die and then your dead, no more alpha for you, get back to your original charicture.   That also doesnt work in a MMO as to many people get mad that all the work they put into it can be gone in one lag spike or disconect and they die.    You cant have one class being superior w/o any downside or limit on it, because otherwise everyone ends up being one.    If you include a class that can fight and win against them all the time to balance then you just end up with 2 classes being used all the time.   If you have multiple ones who can counter the alpha then whats the bloody point of an alpha?   That is what happened in SWG.    Jedi were the alpha, but people came up with templates to beat Jedi specificaly and thus Jedi became nothing more then a very hard to get to regular class that was a drain on resources to try and keep it strong w/o being to strong.   Since it was a base class anyway they moved it to a starting profesion as it should have been from the begining.   And now in SWG you see a equal number of most all classes, instead of the rediculus numbers of jedi that were in Pre-CU and CU (and yes early NGE).

Yes, it is a new game and you had the right to leave.   That goes along with what I said about the Horible way the changes were implimented.   However, just because something changed doesnt mean you shouldnt give it a chance.   You have free trials you can use on your account to reactivate it and try the new game.   I recomend doing so with New charictures.   Go thru the story and everything and learn how to play the new game.   Do not be totaly focused on how the game should be or was.   Think of it as a new Star Wars MMO and start from there.

http://www.fsmod.com/stats/fssig.php?player=RagNoRock

Re: SWGEmu

Another reason, I forgot to mention, was the Star Wars immersion. I'm an avid roleplayer when it comes to online games. It was so easy to roleplay with that profession system and the way everything was set up. It was easy to find your own unique path in Galaxies. To me, when I was playing the NGE for that first week, it seemed like everyone was the same. All the characters were cookie cutter builds and nobody was unique. THAT bugged the scraw out of me.

Re: SWGEmu

They fixed that by adding in 2 unique expertise trees (talent trees) to each profesion and now a Beast Master (Creature Handler) expertise to all profesions.

That along with the new reverse engineering stuff, and the Extreamly indepth Beast Master system make no two charictures the same.

There is alot more variation now, where as preCU/NGE there was only a few templates that everyone would go for and everyone was in Composit armor and Everyone used about 4 different weapons.   You are MUCH better able to customize yourself now, while keeping ballance and effective in combat/crafting.

http://www.fsmod.com/stats/fssig.php?player=RagNoRock

Re: SWGEmu

I refuse to acknowledge that the current SWG WoW clone is better than the publish 14.1 Pre-Cu SWG. It just doesn't even compare.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: SWGEmu

Ahhh, the "WoW Clone" Arguement....
No, its not a WoW clone....

And the RISE in subscribers disagree with your statement wink

http://www.fsmod.com/stats/fssig.php?player=RagNoRock