Re: Excited!
I have to say, though I earlier had my doubts about community mapping, as time goes on I am thinking more and more that xero may be on to something.
As such, if you think you have what it takes to build maps then by all means we encourage it and would love to see your works. But before we go too far, I have to state that there is no guarantee that the map will be included in the mod. On the flip side though it obviously never hurts to try and we are always looking for creative talented types. That said, here are the minimum rules, requirements, and guidelines for submitting a map to the FS team.
Requirements:
-The terrain needs to be fully sculpted, shaped, materialed, textured, and painted. Obviously you don't have any of the statics so design your map with placeholder ones
-All the control points need to be set up
-vehiclespawns need to be set up also, with placeholders or no vehicles set to spawn on them
-conquest for 16, 32, and 64 players needs to be set up (including combat zones)
-an outline of the gameplay should be included
-A description and backstory is needed that matches up with Original Movies lore as much as possible
Rules
-No new vehicles or statics will be created for your map. As such, outdoorsy ones or ones that can use our current statics would be the only ones considered. Space maps will also not be accepted
-We will not be providing any help. Sorry, but we're already swamped building the mod, and as such don't have any time left to train people. Any map you attempt you'll have to seek help and answers on www.bfeditor.org (and no, if you ask questions there you cannot post the name of our mod )
Guidelines
-We're looking for creativity and originality in the terrain and gameplay planning. Our universe allows us to explore more exciting gameplay concepts and landscapes, and we're fully looking to take advantage of that fact.
Again, making a map is no guarantee that it'll be put into the mod, nor that we'll provide any assistance to make it better. However I definately won't discourage anyone from giving it a try. The only tools required are Battlefield 2 and the Battlefield 2 editor v1.3, though photoshop also helps and there are great tools like bftpaint on bfeditor.org that help with painting the terrain quickly and easily. Also you'll find many great tutorials on getting started there also
