Topic: Inherent strenghts and weaknesses of various factions?
I just got to thinking - in Ground Control, you had two factions, the Order of the New Dawn and the Crayven Corporation. The Crayven units were slower and more heavily armoured, while the Order units were faster and less hurt by suppressive fire, and armed with beam weapons which did more damage than the cannons and rifles of their Crayven counterparts. In most RTS games, you have the same thing. Americans get a +5 bonus in this, Chinese get a -10 penalty in that. It's part of adding flavor and atmosphere to the game - each faction has its own winning strategy.
Could this be an idea for First Strike? For example, if the Mon Calamari were added, their infantry could, engine permitted, be faster swimmers than those of other races. I had this idea for Galactic Conquest that they be exempt from drowning, but no was was ever found to make drowning time be map or faction-specific. The Imperials could be slightly slower due to their armour, but probably not much, as the armour seems to be very light and mostly for psychological effect. Possibly they could have some bonus due to their strict military discipline. I think the wookiees would evidently get something strength-related, like slightly more hit points?
What about it?
Edit: Wrong forum, sorry. Please move to 'Wants List...'.
--the awesomeness that is Boatmurdered.