Re: Damaging vehicle parts - possible in BF2142?

TY2D2 wrote:
dawdler wrote:

The problem here is netcode yes, not actual polycounts. Imagine 60 Titans flying around on a map wink

Which is why we won't see things like this on Speeder Bikes, ATSTs, TIE Fighters or other small vehicles... Only vehicles that would REALLY benefit from it and are in limited quantities. Like Capitol ships and other LARGE vehicles.

Since when were you a dev?

Anyway...

We arnt in a position to either confirm or deny whether ,and to what vehicle, this would be implemented. Its not good to make promises we may not keep. Equally its not good to rule things out at this stage either.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: Damaging vehicle parts - possible in BF2142?

FSDev| Bandu wrote:
TY2D2 wrote:
dawdler wrote:

The problem here is netcode yes, not actual polycounts. Imagine 60 Titans flying around on a map wink

Which is why we won't see things like this on Speeder Bikes, ATSTs, TIE Fighters or other small vehicles... Only vehicles that would REALLY benefit from it and are in limited quantities. Like Capitol ships and other LARGE vehicles.

Since when were you a dev?

Anyway...

We arnt in a position to either confirm or deny whether ,and to what vehicle, this would be implemented. Its not good to make promises we may not keep. Equally its not good to rule things out at this stage either.

You don't have to be a DEV to know that it would most likely cause a lot of lag having things like that on small vehicles when there is a large quantity of them. Pretty simple thinking right? Didn't everybody already know that?

Lets see what will cause more lag?

3 Xwings with one destructible child object and code for it.
3 TIE Fighters with the same.
3 Ywings with the same.
3 TIE Bombers with the same.
2 Awings with the same.
2 TIE interceptors with the same.

Plus:
ISD with multiple
2-3 Corvettes with maye 2-3 of their own.


Hmmmmmmmmmmmmm.
I am thinking here that its not going to work out well. And heck, thats not even half of what a full space server will most likely have player-wise. With a full server you would have to double those numbers. And double the stress on the server.

And its the same story with ground maps, but worse.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

17 (edited by FSDev| Bandu 2007-08-03 23:20:40)

Re: Damaging vehicle parts - possible in BF2142?

I thought my point was pretty clear.

1. It isn't your place to categorically say what and wont be included in the mod.

and 2. We are not at the point where we can confirm what vehicles , if any , will have this feature. Its bad practice to make categoric statements either way without internal tests. Im forever hearing people moan that Dice/EA  promised stuff and then didnt produce. Same deal here.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

18 (edited by TY2D2 2007-08-04 00:37:02)

Re: Damaging vehicle parts - possible in BF2142?

I'm sure people can tell the difference between my speculation on your decisions.

Just because I am a tester does not mean I cannot post my opinions as I see fit. And I did not say it as a final yes or no. It is just HOW I SEE THINGS. You see  them differently, fine. I don't think it will work as one of the ways suggested and I posted why I don't think it will. Plain and simple.

As for capitol ships I bet this will work near flawlessly. Due to the limited amounts of network code it would require. as opposed to smaller craft in mass numbers.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

19 (edited by FSDev| Bandu 2007-08-04 01:07:51)

Re: Damaging vehicle parts - possible in BF2142?

"Which is why we won't see things like this on Speeder Bikes, ATSTs, TIE Fighters or other small vehicles."

That sounds pretty final to me.

I just dont want people to think that we wont have such n such a feature implemented (how can we? we havent even tested it) because a tester , who people would presume knows more about the mod than they do, makes it sound that way.

Im not havin a pop. Just makin sure there are no misunderstandings here. No need to get all defensive.


Now back on topic please.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

20 (edited by Safe-Keeper 2007-08-04 05:48:58)

Re: Damaging vehicle parts - possible in BF2142?

Fire TY, hire me tongue .

Smaller vehicles can perfectly well have child objects, in my eyes, if they're the only ones on the map. As was said, if you have an infantry map with only a few vehicles (like an AT-ST for the Imps and a light hover tank for the Rebels), surely there can't be harm in putting damage effects on them. Watching the leg of an AT-ST get blown off would be hilarious.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Damaging vehicle parts - possible in BF2142?

Damage effects are not destroyable child objects...

Still the argument is moot since the mod isnt even released yet. I think people prefer piloting an AT-ST period sooner rather than later.