Re: Dev Diary 17 - Magus

Yes, but you must be able to disable that...They must be able to land, right? And fighters are flown back into hangers and stuff for repairs...

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Re: Dev Diary 17 - Magus

They can land, it's just that they dont touch the ground, but hover a few decimeters above it(refering to GC here).

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Re: Dev Diary 17 - Magus

Well yeah, as long as they do technically "land"

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Re: Dev Diary 17 - Magus

only wimps land!! tongue most of the times you dont realy get anytime to land pn the very few spot you could actualy land on in space

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Re: Dev Diary 17 - Magus

Safe-Keeper wrote:

An interesting read. Thanks a lot.

And what about Snowspeeders? We can land those, right? So they must have actual landing gear...

Heh, not in GC they didn't tongue . Nor did any other fighter, as far as I remember, planetary or otherwise.

Yes, in GC they did. Actually, we had whole groups of people all the time who actually stood ontop of the Speeders/falcon to be transported all across the map and raid the nearest base, it sure landed.

Heck, we even landed Snowspeeders ontop of ATATS and high mountains and try to climb those. smile

As for the B-Wing... Looks awesome!

http://i.imgur.com/pkJ0Ygm.png

20 (edited by Kayin 2007-08-28 04:26:08)

Re: Dev Diary 17 - Magus

I saw that the same (landing gear) coding was used to X-wing too. It was seen in demo trailer when it was shot close so you could see pilot and R2 unit. But then it got me thinking... You are propably going to use same property to Lambda shuttle right? So that it folds the wings up automaticly when landing. Is there other cool details we should know? smile

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Re: Dev Diary 17 - Magus

Thanks for your kind words everyone, it means a huge amount that the community appreciates your work! Just to answer some questions

VideoZombie wrote:

I noticed you have to use the BF2 editor; yano.. with the size and scope of your Mod, you'd think EA would throw you a bone... or do i have that wrong.. does having to use the bf2 ed. not really matter?

Yeah, we have to use the BF2 editor but it isnt really a big deal. The bf2142 engine coding system is exactly the same as bf2's system just with a few extra addons, so any code generated by the bf2 editor will work in bf2142, then any extra bits can be added manually in notepad.

Markus wrote:

only wimps land!! :p most of the times you dont realy get anytime to land pn the very few spot you could actualy land on in space

This is correct. There are actually little landing feet on the B wing, but we dont have a ground based map with space fighters yet so they've been disabled for the moment.

Kayin wrote:

But then it got me thinking... You are propably going to use same property to Lambda shuttle right? So that it folds the wings up automaticly when landing. Is there other cool details we should know? :)

Yeah I imagine we'll use the same code for the lambda wings, LandingGear objects are perfectly suited for this kind of thing.

if anyone has any other questions feel free to post them here or pm me or whatever, thanks guys!