Mr.Guybrush wrote:You'd be surprised how tricky a ground texture is to make Blaster. In some ways its alot harder to make than an Xwing texture.
That is suprising, logical because i never textured before. So i thought in the ways of "X-wing has more smaller parts and the ground is flat"... Except for dunes. So you just stretch the ground texture over the entire map (In parts) or do you place these textures in squares? (These would have to match with eachother at the ends)
I'd imagine in the case of stretching that tweaks are often needed because some parts look wrong. The size of these pictures would be really big. (If applied to the largest map)
Nothing is easy i'm sure. Things you'd think simple about turn out to be quite a job.