Re: mos espa ground texture

If I was an expert I would have a job! tongue
Naw but seriously, I hope the sand textures will do their job

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Re: mos espa ground texture

The map itself has a skybox of sunset/sunrise in the trailer, so it might just work together, in a way. Preach had the uncompressed movie so he knows what it looks like.

But compared to the texturing of other things like X-wings or the likes, i suppose the ground aint that hard to do? (In the case when the majority doesn't like it somehow)

http://i.imgur.com/pkJ0Ygm.png

Re: mos espa ground texture

You'd be surprised how tricky a ground texture is to make Blaster. In some ways its alot harder to make than an Xwing texture.

As far as TME is  concerned, we're constantly improving the look of the map, and its changed a fair bit from the demo. It's always a balancing act between trying to reduce framerate and the addition of detail. But your concerns have been noted, we do listen to your feedback and do try and act to fix the things you highlight if we can.

Re: mos espa ground texture

Mr.Guybrush wrote:

You'd be surprised how tricky a ground texture is to make Blaster. In some ways its alot harder to make than an Xwing texture.

That is suprising, logical because i never textured before. So i thought in the ways of "X-wing has more smaller parts and the ground is flat"... Except for dunes. So you just stretch the ground texture over the entire map (In parts) or do you place these textures in squares? (These would have to match with eachother at the ends)

I'd imagine in the case of stretching that tweaks are often needed because some parts look wrong. The size of these pictures would be really big. (If applied to the largest map)

Nothing is easy i'm sure. Things you'd think simple about turn out to be quite a job.

http://i.imgur.com/pkJ0Ygm.png

Re: mos espa ground texture

the terrain consists of tiled (images matching in the ends) 512x512 texture images, it is pretty hard to cram much detail into those small pictures, also pretty hard to make them look not tilable, but hopefully they will be good enough. If not ill redo em smile
I do want the mod to be nice looking as well as fun to play, and well, ME has a long way to go. Expect to see radical visual changes to ME after R1, unfort we dont have time to do all these changes before R1. Getting the mod released is a goal being priritized atm

www.pee-baa.com - Online Portfolio of Peter Jansson!