Re: Interactive Cockpit HUDs.

That's EXACTLY what I was trying to say. Guess I didn't word it correctly.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Interactive Cockpit HUDs.

the fighters just need all the info in their cockpit, also the tanks and such instead of everywhere on ur screen

http://www.fsmod.com/img/drag_sig.jpg

Re: Interactive Cockpit HUDs.

I'm just talking about a targeting device as seen in POE, I think reconfiguring the total HUD would be low priority, but this idea is too.

Hey, you got your Star Wars in my Star Trek!!
Generalandrew = FS's Offical Band Geek!!
"I'm gonna kick you in the balls through TCP/IP!!!" - Andrew_Kirk_25
<SpecterWolf>    That's ok.. I blew him as well as a few of his buddies up that ditched an apc.. Explosions ftw!

Re: Interactive Cockpit HUDs.

Just remember guys/gals, we're editing a game, not making one. There's limits to what we can do.

http://www.fsmod.com/img/rifle_sig.jpg

Re: Interactive Cockpit HUDs.

so, u say it is impossible??

http://www.fsmod.com/img/drag_sig.jpg

Re: Interactive Cockpit HUDs.

I didn't say that. I'm just making sure you don't get your hopes up for something that may not be possible to do.

http://www.fsmod.com/img/rifle_sig.jpg

Re: Interactive Cockpit HUDs.

as long as u wanna try it smile

and if somebody choose a different view, u can always go back to the old setup (just for external views) smile

http://www.fsmod.com/img/drag_sig.jpg