Re: Thoughts after playing for the first time

I love the mod , probably one of the best I've ever played. But I can't stand the damage system in space  I litterally followed a x-wing blasting it constantly for 5 minutes and It never blew , I just wish that when you shot another fighter it wouldn't take 300 shots to bring it down , my personal opinion it should be like 4-5 hits. But all in all the mod was wonderful.

Re: Thoughts after playing for the first time

I love this mod but hate the lagg, i dont know if its a servers issue or?But the mod rocks good job guys!!

Re: Thoughts after playing for the first time

Lag is usually a server issue. Make sure you get on a server that has a low ping for you.

Re: Thoughts after playing for the first time

jainak wrote:

I love the mod , probably one of the best I've ever played. But I can't stand the damage system in space  I litterally followed a x-wing blasting it constantly for 5 minutes and It never blew , I just wish that when you shot another fighter it wouldn't take 300 shots to bring it down , my personal opinion it should be like 4-5 hits. But all in all the mod was wonderful.

I think you just didn't hit. It's the bf2 engine messed up hitboxes, the more your ping is, the more you have to hit BEHIND the target to catch up with the hitboxes, or it will not register the hits to the server.

12 (edited by FSDev| rybot 2007-09-28 04:59:48)

Re: Thoughts after playing for the first time

Leopardi wrote:

I think you just didn't hit. It's the bf2 engine messed up hitboxes, the more your ping is, the more you have to hit BEHIND the target to catch up with the hitboxes, or it will not register the hits to the server.

This is true. The client (in it's infinite wisdom) always over-compensates for your ping by adjusting the visual aspect to the actual projectile. This leads to your client to say "w00t, I hit the guy" and give the appropriate graphic (in this case some sparks) but the server says that you missed and no damage is taken off your enemy. So you see the sparks bounce off his hull but he flys away undamaged. This bug is very apparent while flying jets in BF2, as it is near impossible to shoot down the other plane with just your guns. Same thing.
The only way to know for sure that you hit the other ship is if you get the gradient circle in the middle of your reticle (aimer). This means that the server has registered that you hit the other ship. Once you know where the sweet spot is, you can adjust your lead time accordingly and really start to own everyone on the space map. smile

Unfortunately there is nothing we can do about it. We are stuck with it until we can figure out a better workaround, if we even can.

http://www3.telus.net/public/ryanredd/rybotsig4.bmp

Re: Thoughts after playing for the first time

FSDev| rybot wrote:
Leopardi wrote:

I think you just didn't hit. It's the bf2 engine messed up hitboxes, the more your ping is, the more you have to hit BEHIND the target to catch up with the hitboxes, or it will not register the hits to the server.

This is true. The client (in it's infinite wisdom) always over-compensates for your ping by adjusting the visual aspect to the actual projectile. This leads to your client to say "w00t, I hit the guy" and give the appropriate graphic (in this case some sparks) but the server says that you missed and no damage is taken off your enemy. So you see the sparks bounce off his hull but he flys away undamaged. This bug is very apparent while flying jets in BF2, as it is near impossible to shoot down the other plane with just your guns. Same thing.
The only way to know for sure that you hit the other ship is if you get the gradient circle in the middle of your reticle (aimer). This means that the server has registered that you hit the other ship. Once you know where the sweet spot is, you can adjust your lead time accordingly and really start to own everyone on the space map. smile

Unfortunately there is nothing we can do about it. We are stuck with it until we can figure out a better workaround, if we even can.

Thanks , didn't know that smile.. and still Thanks for the awesome mod

Re: Thoughts after playing for the first time

For those having trouble scoring hits in space:

#1 rule of engagement (applies to vehicles AND people) - GO FOR THE ARSE!!!