I have the modmanager.con in the mods/FirstStrike/settings folder however it is not working. It was working with ver 1.3 however it is not with ver 1.4. I can connect to it through cc, however when I go to connect through cc to set maps and such, all the values, Server Status , Name, Players, etc.. are blank. The only thing showing is the counter on the round time. I try to set a profile and it errors out.
The error is:
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Object reference not set to an instance of an object.
The Details are:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at BF2CC.clsProfiles.ApplyProfileToServer()
at BF2CC.ctlDashboard.btnApply_Click(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at Infragistics.Win.Misc.UltraButtonBase.OnClick(EventArgs e)
at Infragistics.Win.Misc.UltraButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
If I restart the server in cc, it comes back after a little time with an error that "Unable to determine if the BF2 server has started."
Something is working because the map changes I made, are in effect on the server despite the error it shows, however there is something missing somewhere.
Edit: I forgot to change the rcon port in the admin/default.cfg as per the readme for 1.4.
Quote:
- Note, it is important to set your RCON port, host, and password in the admin/default.cfg provided in order to allow the updater to monitor your server and keep it up to date.
It's fixed and working now.