Topic: Forming squads around walkers and cap ships
Has anyone tried this? With withering fire being what it is, it's imperative that players work together. One very good way of doing that is to form squads.
When you get in the AT-ST, make a squad called 'AT-ST' or 'Walker'. Try to make sure whoever else is in the walker is also in your squad. Send a message like 'join AT-ST squad and work in conjunction with walker'. Have everyone else in the squad understand that they are to provide cover for the walker, flushing out infantry from the vehicle's vicinity so they don't get to take potshots. Have at least one engineer or repair droid or whatever in the squad, and order them to make sure the walker doesn't get too damaged.
Do the same thing with the larger ships in space. Make a squad called 'Carrack' or 'Gallofrees' or something and have everyone in the squad work in conjunction with them, providing escort and helping to take out other large ships.
Of course this is easier said than done, and it's very possible that as a Project Reality player I'm suffering from too high expectations of what's possible to organize and keep together in FS, but I think it'd be a good idea.
--the awesomeness that is Boatmurdered.