xTekx wrote:I've played Xwing series, Xwing vs. Tie Fighter, Xwing Alliance, and Jump To Lightspeed (SWG). I realize that the space in this mod is NOT those games. However the speed of the combat for the flying is just a little on the slow side. XvT, which was/is a great multiplayer game, is faster then this game.
Some other things that would be great to impliment woudl be some of the stuff from XvT and JTL. Things like Weapons/Shields/Engine output control. I know we don't have overheating, but little tweaks like this could really make the space game take off. Different flight characteristics between the ships. So far, atleast to me, it seems like the fighters all turn at about the same rate. Exception being the Tie Bomber...? In XvT/XWA you had 1/3 throttle for best turning speed. Ships performed differently, but all had best turn rates at 1/3 throttle. In dogfighting, being able to adjust your throttle for maximum effectiveness is crucial to surviving the fight. If someone gets behind you its' hard to lose them and hard to see where they're at. Which leads me to my next part.
I think that the speed of combat and dogfights is much slower than those previous games due to the slugishness (for lack of a better word) of the controls. Unfortunatly, im guessing this can't be fixed, the engine was designed for atmospheric combat, so it flys like your in an atmosphere with things like better manuverability with increased speed, where as real space combat is quite the oppisite. I thought the overall speed of the craft vs the size of the maps/capitol ships was ok though.
As for the shields, i asked about them to, and again, due to the game engine the shields can't be seperated from the hull strength, and the power output really can't be implimented. Although i do agree that all those things add a ton of depth to space combat.
Keep up the good work though guys
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