keysersozeh wrote:1st of all... this mod is gonna be the squeezey pooh! very cool!
Errr, thanks? 
Things i'd like to see in the mod since playing v1.0:
Space maps
- Health of other ships when shooting them. Especially the bigger ships, cause most of the time you dont know the deal when you start shooting them, its like shooting a brick.
You know their health when the ships go KABOOM!
In my opinion it adds quite a lot of intensity to the fighting when that last Gallofree is trying to escape and you got TIE's buzzing all over it yelling each other "TAKE IT DOWN! DONT LET IT ESCAPE!" and the rebels are "GO GO GO!". 
- Boarding ships on space maps, landing and taking over ships would give great satisfaction.
As it is now, not possible with the current setup. As the capital ships are given the possibility to maneuver the 360 in space. I dont know if theres any other solution than the old GC style battleship style. Big ships fly only straight forward, no going up or down or the people inside would fly all over the insides of the ships and die, causing loads of TK's in the first case for the pilots. So as it is now, I have no clue what will happen to boarding ala GC style, but I would expect to see a map about boarding in the future.
- Ejecting spaceships (wearing spacesuit?) (or limited health time?). So you can jump in healthier ships when necessary <- This WILL change gameplay for the good cause only then you'll get people flying for their lives for safety *GREAT chases. Now everybody fights till death.
So another term for bailing with/without parachute. No thanks!
- The possibility to dissapear for a brief moment from enemy radars. Maybe a button you can only use once and works for 2 sec?. This could kill the infinite circling.
Cloak function. Maybe yes, in a form of a special kit/item/craft.
- A way to encourage squad and/or even formation play.
There already is withering fire which encourages teamplay.
Ground maps
- Switching kits. *why not? I mean sometimes you run out of ammo.
Cant do it. If you are a stormtrooper and pickup rebel kit, you would have the rebel voice commands. Which would of course suck donkey nuts.
I personally dont mind not having the possibility to change kits in middle of the fight. Theres plenty of situations when you can reload. Besides, dying gives you a new kit each time you want to.
But sir, there are flying machines. Speederbikes fly for certain specific level. But if you mean like X-Wings in a ground map. Yes, that would be great.
- Better use of minimap, wich i dont use since it tells me almost nothing (who got medkit, ammo etc)
Minimap works fine. In real combat you dont have a map which indicates who is wounded. Use your eyes and ears. Thats what I do and I am an excellent medic. Also, voice commands show up so if someone needs ammo, you can look the name and try to find the person at surrounding areas.
- Expand the tree houses and bridges on that tree map. So we have more fights from above and below. The gameplay would be even more paranoid on that map.
I personally dont even see huge point of having the tree village in the map for the first place but I guess it gives something for the sniper folks. I thought it is big already. And you need to remember: more complicated structures + many players = lag.
- jump higher on the map with the lowered houses. I mean, it IS another planet so it COULD be possible.
Jump even more higher? No thanks. The huge leaps we got in already are just ugly and ridiculous as they are. But they are necessarity so we can climb stairs. :-/
Come back for more. 