Re: A space combat guide
Cause the damn transport pilots go RIGHT NEXT TO THE SD. they should go UNDER where it's safer.
No, wrong, Gallofrees HAVE to go above the ISDs right side to make the jump to light speed. If you go below you are either:
A Camping
B Doomed
You must go above it and go to the jump point which is the rebel objective point.

"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
— Andrew Rilstone