Topic: thoughts on the mod overall
First off great job, guys you made something special here , Im a map artist that did 2 custom maps for battlefront 2 , Acid World of Vjun & Mos Eisley Dawn . So I have more of an idea how hard the game modding thing is. Both maps took about 3 months between chores and jobs.
On the Tattooine map , wow so rich in detail and yet , none of the objects in the map trap players if they collide into them, and thats no small trick. Design levels are very good , still looking for the cheese at the end of the maze . I was lagging very badly UNTIL I LATER TURNED MY nvidia settings to MEDIUM LIGHTING AND SHADOW DETAIL , now it runs much smoother , so if you're running bad FPS , try toning settings on shadows and lights to medium . I also noticed that lag gets worse on Mos Espa for me whenever I get closer to a building's facade . If I had one suggestion , i would change the HUD on some of the sniper weapon TENLOSS and such. I feel the Hud looks nice enough , but is overall confusing (sorry hard working designer) Now maybe those HUDS are based in Star Wars cannon , or maybe there is room for a improvement . Accuracy of the weapons is nice/r , compared to BF2142 where I feel more secure pulling my knife in a fight , because the pistols are just too inaccurate , As HVY weapons kit, I feel comfortable using the pistol over my main weapon when I chose to.
So good job on that !
Will you be adding any sort of music? Space combat maps are nice , but you need a score to drive your action along, and maybe you cant use John Williams music , or maybe it makes the game map too big in file size , but even some classical music would be an addition to consider. Oh and thanks for finally giving us the B-Wing bombers , SWBF2 dropped the ball on those , and we've been begging for em for 2 years. The space combat may not be for everyone , esp. hardcore FPS fans , that are frag only mentality , but dont worry plenty of us appreciate a good star dogfight in our games. I was skimming the forums and saw that some complained that the Imperial interior was too dark?
A runner with blinking red lights on the floor or along the hand rails would solve that.
KEEP UP THE GOOD WORK, cant wait to see what you do next ! CHEEERS!
Sincerely, -)G(-Sinistar(SWBF2) , AKA , SG_Anti_ V3nom(Jedi Academy/Outcast) and [Judge]Sin Shadow(BF2142)





