Topic: Tantive IV

Hi guys! First of all i wanna just say Awesome mod! I really enjoyed it, and big well done guys! big_smile

Anyway, i dont know if you guys had anythin planned or if anyone has already posted anything about this map, and if so, i thought i would share my idea anyway. smile

So, i was thinking of an interior map for the tantive IV would be pretty cool. You could have the story set for something like, when the Stormtroopers are clearing the ship off before Vader boards. big_smile

I thought the game mode could of been either, capture all the bases or neutralize enemy forces.

And... i cant think of anything else to add lol, so err...
Thanks for reading guys! big_smile

"It's not wise to upset a Wookiee." tongue
(At the moment, im on my bros account Essjaythegreat wink)

Re: Tantive IV

Oh sorry lol, dident see the map template

Map Name: Tantive IV
Planet: None (Space)
Ground/Space: ground (both if you include outside of the Tantive IV)
Weather/Lighting: exterior: Space. Interior: no weather and well lit
Layout Diagram: --



Map description: Before Vader boards the Tantive IV to take the Death Star plans, a wave of Imperial troops have been sent in to deal with the Rebellion aboard the Ship.
Gameplay Description: Make the enemy tickets reach 0
Vehicles: None
Extra notes: --

"It's not wise to upset a Wookiee." tongue
(At the moment, im on my bros account Essjaythegreat wink)

Re: Tantive IV

So basicaly people just run around corridors shooting each other making for a pile of grenade relate tk's? SOUNDS GREAT!!!

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Tantive IV

Could be a ton of fun.

I would add this to the idea. 

Use the "escape pops" from 2142 and make a huge room with lots of these pods on the walls.  This would be say the third flag in the ship.  Once this room falls, the Imperial troops can pod down to the planet surface (if I remember right, in the movie the ship was above Tatooine right?).   As the final 2 flags you could have a rebel outpost.      If the Imperial forces actually clear the ship and have all the flags on board, then they can push the fight to the planet surface and defeat the rebels.  If not, and the rebels can keep control of the ship, then the Imps are in trouble.

http://www.bloodycompany.net/images/firststrikesig.jpg

Re: Tantive IV

First of all, welcome to the forums.

OK, so to sum up all the other threads on this, there is a lot of support from both players and developers for a map in which you are to board a starship or space station. It's very likely to happen, as far as I understand.

So basicaly people just run around corridors shooting each other making for a pile of grenade relate tk's?

No. Any other questions smile ?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Tantive IV

If the whole Tantive IV and partially the ISD (imperials spawning from) were modelled very accurately and be as big as in SW (not like in GC) it would be kinda cool. But what would anyone achieve in this map? The rebels simply cant win it. While ISD holds so many troopers that the rebels cant stand a chance. So there should be some sort of story behind all this. Maybe the rebels should hold off the imperials as long as possible so an automated R2-D2 can get from start point A to finish point B and therefore getting into an escape pod and launching down to Tatooine.

Basicly the imps would have to make it fast to R2 and destroy him to win the map. If R2 gets to a pod, rebels "win" even thought their ship is being captured, troopers killed/imprisoned and Princess Leia is taken as prisoner aswell. But at least they didnt let the imperials get their hands on the stolen plans.

http://img84.imageshack.us/img84/9951/sigprotoflippy.gif

7 (edited by Safe-Keeper 2007-10-02 20:00:36)

Re: Tantive IV

I considered this, too, but if an Episode IV scenario is done, I think it'd be easiest to simply make it a push map in which the Rebels have to hold off the Imperials until the Imperial tickets run out, to simulate that if they can hold the ship long enough, Leia will be given time to get to round up R2, get to the escape pod launch chamber, record her message to Obi-Wan, and launch the escape pod. You won't need an actual R2 unit and an actual Leia, just a control point near the escape pod chamber. When the Imps reach it, the round ends and you know what happens next is they shoot Leia before R2 escapes.

It could also be a map in which the boarded ship has a chance to escape, but only if it can hold off the attackers until reinforcements arrive or something. Let's say an Imperial merchant or even a corvette carrying something valuable to the Alliance has been boarded in deep space and forced to halt her progress, on threats of destruction from the Alliance ships. The rebels board her (with the map either taking place entirely aboard the vessel or with Rebel transports in space, ready to dock at the stationary ship), but she's dispatched an SOS which has caused the Imperials to scramble. The rebels thus need to take control of and make off with the ship before Imperial authorities arrive (which will happen when the rebels' tickets run out). To take control of the vessel, they need to capture the bridge and hold it for a set length to time (to simulate the need to plot a hyperspace jump and get away). If they can do this before their tickets run out, they win. Otherwise, the Imperials arrive and the Rebel boarding party will be forced to flee before they're massacred by the Imperial reinforcements.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.