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Posts: 22 to 28 of 29
- From: Grong, Norway
- Registered: 2006-07-25
- Posts: 5,192
Re: Respawn times...
[off-topic] Come to think of it, the Insurgency mode would be perfect for First Strike. Imagine maps in which the Imps are up against a force of pirates or a rebel outpost or something that's ill-equipped. The Imps have 250 tickets and the Empire's high-tech equipment (APCs, tanks, TIE Fighters, shuttles, advanced weapons and gear and so on) and the Rebels have 500 tickets and a second-grade mixture of improvised, scavenged and stolen weapons and equipment (civilian landspeeders with weapons and armour grafted onto them, for example). But at the same time, implementing the mode would be ripping off PR, so I wouldn't implement this for FS myself.[/off-topic]
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage." --the awesomeness that is Boatmurdered.
- Registered: 2007-09-30
- Posts: 1,058
Re: Respawn times...
Safe-Keeper wrote:[off-topic] Come to think of it, the Insurgency mode would be perfect for First Strike. Imagine maps in which the Imps are up against a force of pirates or a rebel outpost or something that's ill-equipped. The Imps have 250 tickets and the Empire's high-tech equipment (APCs, tanks, TIE Fighters, shuttles, advanced weapons and gear and so on) and the Rebels have 500 tickets and a second-grade mixture of improvised, scavenged and stolen weapons and equipment (civilian landspeeders with weapons and armour grafted onto them, for example). But at the same time, implementing the mode would be ripping off PR, so I wouldn't implement this for FS myself.[/off-topic]
It would be very like the star wars universe though. I have never played PR or any other battlefield game.
 Occupation: Hacker on steroids INGAME NAME: btcc
24 Reply by JeRK 2007-10-02 16:06:29 (edited by JeRK 2007-10-02 16:09:25)

- JeRK
- Imperial Officer
- Offline
- Registered: 2006-01-21
- Posts: 217
Re: Respawn times...
RSF Angel wrote:Hey Ras, its Angel. I try hard to support my team mates. You know that- It's just very hard to land a hit sometimes in space... But you've saved my butt once or twice with a well timed ' You've picked one up' or 'tie on your tail'. I find teams do tend to play together in a tactical way on groundside, but for me starwars is all about heroics. If there are no reckless Han Solo style charges (Ep IV, in the deathstar) then maybe its not as much fun for me. Of course we can't always rely on the stormtroopers inaccuracy online and thats when we get PWNED (oh noess!!!1!) but its still fun. Starwars isn't that gritty. I'd really hate to see longer re-spawn times... they have their place, but i just don't think that this is it. Counterstrike- you're dead and your gone until the next game, but you still get a lot of jerks who play that. I really think that this is a matter for server owners to decide- if they want more cautious players so be it. But i do try keep my team/squadmates alive along as possible- after all, it gives the enemy something to shoot at that isn't me!  i'd like to see options in the game that make it easier to save your squadmates- especially space. It can be very hard to shoot down your comrades assailant , often with fratricidal consequences. :S
Hi!  Yeah, I know what you mean with the "CS is full of idiots" thing. Still the short respawns have a bad effect on the teamwork. The BF community isn't as dumb as the CS one, and even in CS people do cooperate. As I said before though, map specific might be a better choice. The deathstar trench run map should be unforgiving, it would make people fly in formations like in the movie. Offtopic: I never really found out, is that RSF in your name a clan? I might wanna join.
____________________________ I'm called RasdenFasden ingame.
- From: Dublin, Ireland
- Registered: 2007-10-01
- Posts: 1,308
Re: Respawn times...
JeRK wrote:As I said before though, map specific might be a better choice. The deathstar trench run map should be unforgiving, it would make people fly in formations like in the movie.
Offtopic: I never really found out, is that RSF in your name a clan? I might wanna join.
On topic- Yes DS mission should be brutal, maybe even CS style- with no respawn for rebels at all. i mean all they have to do is put a torp in the damn hole. Its so simple even a farmboy with no combat experience could do it, first try.  Off topic-RSF= RebelSpecialForces.org. We used to be a big starwars clan, now we just play XWingAlliance infrequently and lots of 'tom clancy' style fps. People can join and post even if they don't play any games. I'm hoping FS catches on big, and becomes a clan game. there hasn't been a decent starwars game in so long that none have stayed as clangames.
''Its over. Angel won.'' RSF Gurd
- From: Grong, Norway
- Registered: 2006-07-25
- Posts: 5,192
Re: Respawn times...
On topic- Yes DS mission should be brutal, maybe even CS style- with no respawn for rebels at all. i mean all they have to do is put a torp in the damn hole. Its so simple even a farmboy with no combat experience could do it, first try. tongue
It was really hard in Galactic Conquest. First you had to survive all the way to the trench without getting shot down or bogged down in dogfighting, then fly down it without getting shot down, then fire torpedoes at a tiny target. I'm hoping to see the whole battle from start to finish in FS. That is, first the Rebels need to take out a set of deflection towers to expose the trench (I always assumed that's why they took them down, anyway), then they can start trying to fly down the trench and take down the exhaust port. All this while lots and lots of Imperial turbo lasers shoot at them.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage." --the awesomeness that is Boatmurdered.
- Registered: 2007-07-08
- Posts: 417
Re: Respawn times...
JeRK wrote:1. There weren't much deaths in Star Wars movies, the deaths were often rather detailed. Not in the new trilogy with the enormous armies. But this is the galactic civil war anyway.
Should we just count them? Im sure we would get a nice list. 2. Ever heard of suppressive fire? It's why people keep shooting in real life
Yeah, for the matter of fact I have. 3. The reason why I mentioned PR was because they long respawn times, no other reason.
Gotcha. 4. I was primarily talking about space battles, the rebels don't have infinite fighters you know. According to FS they have more B-wings than the imps have TIEs interceptors.
Rubberduckie. :) 5. You tried to enfoce squad play, but it isn't working. Reason: People can play really suicidal without penalties.
I see team working people... The rebels DID hide from the ATSTs, fearless != suicidal. In FS you're playing a random grunt anyway, you're not meant to go rambo there either. If you'd only increase the spawn time you've still got loads of HP and you can still get revived with full health. See? It enforces squad play, if you still have the same amounts of HP that you do now combat won't be as slow as in PR.
Wait-a-min, why did you want spawntime increased again? I lost you.

- TY2D2
- First Strike Team Member
- Offline
- From: California
- Registered: 2006-07-24
- Posts: 4,574
Re: Respawn times...
I would jsut liek to state that all these peoplewho are posting their opinions about PR settings in FS are purely speculating because its NEVER been tested in FS. So they don't really know what it would play like at all  I got in a few arguments/discussions over this on the testing IRC, I thought that a lot of the things PR does would be a nice addition in FS as well. But they always said they don't want to clone some other game (I don't see how that makes sense since they are making a STAR WARS game) but whatever, they are going to do things the way hey see fit. Then again, I don't see how changing the default spawn time from 15 to 25 would be sooo hard for a couple testing sessions. But, honestly, I would much rather see the blaster deviation decreased a little more than increased spawn times. A combination of the 2 would be ace. But it's just not going to happen unless there is a huge boom in the community calling for such changes.
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."— Andrew Rilstone
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