Re: Mos Espa too Maze like?

If you get lost, look for a way to hop up on top of the buildings, thats what  I do.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Mos Espa too Maze like?

TY2D2 wrote:

If you get lost, look for a way to hop up on top of the buildings, thats what  I do.

Speeder bikes are your friend.  Just hop across the roof tops.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Mos Espa too Maze like?

Its all good as it is. I mean you dont get too choose your battlefield layout in real life,why should it be any different here?

Re: Mos Espa too Maze like?

holojumper wrote:

Its all good as it is. I mean you dont get too choose your battlefield layout in real life,why should it be any different here?

Because War Is Hell (TM), but this is a game and should aim for maximum fun.
Which I am sure that they do, but I just seem to spend more time running than fighting.

Re: Mos Espa too Maze like?

War....war never changes....

I think the Map is good as is. Sure its a little complex. But it gives you plenty of chances to flank a enemy and put some blaster bolts in the backs of there heads. smile

Re: Mos Espa too Maze like?

cities like this are why people started to plan out cities

SFDEV and GCDev

Re: Mos Espa too Maze like?

Gamboot wrote:

cities like this are why people started to plan out cities

Which aren't as fun to play in tongue

Besides the layout was formed from a realible lore image, which we then manipulated to create this map. If you go back and watch episode 1 you'll see we've got pretty close smile

Just make sure you join my squad whenever i'm online and i'll wow you with my tactical abilities tongue