Re: Lucas Arts

I've found from other 2142 players on the EA forum that although they like FPS games and especially Battlefield that they don't really like the SWBF games. I bought SWBF2 and it felt more like an arcade game as opposed to an true FPS. It just didn't feel "solid" or "tactile".

On the surface I can see the similarities, but I think people whop like more "serious" FPS style games would opt for FS, even if they need to buy 2142.

But I don't see LucasArts shutting FS down as I am sure SWBF3 will sell well and like y'all have said, it will appeal to its own audience.

"Be mindful of your thoughts."

Re: Lucas Arts

Lucas Arts cannot and will not shut a Star Wars themed MoD down as long as no copyrights have been violated.

When Galactic Conquest was in development they made a few mistakes in using specific Star Wars wording and logos which Lucas Arts informed them that they legally could not do that even though GC was a free MoD.

Still they couldn't shut the MoD down just taken it to court on copyright infringements but GC were a smart bunch and just reworded things.

It's funny because of every game Lucas Arts had their name on none can compare nor were as fun and successful as "Galactic Conquest" and now "First Strike" which I'll point out were completely free.

Now you tell me who should of made cash the lame Lucas Arts and all companies who made games using them or the MoD teams who developed on their own time and for free GC and FS?

Yeah the MoD teams should of.

Re: Lucas Arts

Yeah of course. So is that why "Star Wars" is not actually mentioned anywhere in the mod or main website then?

The best argument against democracy is a five minute conversation with the average voter

11 (edited by Manik 2007-10-05 12:10:34)

Re: Lucas Arts

I played a lot of SWBF2 (competitive etc.)...and it is quite different than a typical tactical FPS like BF2.  It is, let's call it, tactical FPS lite.
-- There is no focus whatsoever on teamwork (although teams are more effective).
-- The weapons, vehicles, etc. are not intended to be realistic (whatever that means for a game based entirely on a fantasy
-- There is little/no real attempt at balance between the classes (everyone was an Engineer).
-- It is more fast paced.

It did NOT suck in my opinion...it was fun but it was really somewhat of a fluff game.  Hardcore FPSers take issue at how non-hardcore it is.

The biggest problems with SWBF2 were:
i. Not as good as SWBF1.
ii.  There was no real depth to the gameplay...just run and shoot basically (or possible grab the flag).
iii.  LA gave absolutely no support short of one patch which seemed to fix nothing but stupid things like hit detection on rolling droidekas.  Heck, we, the community, had to contract (I use the term loosely) the dedicated server author to add modmap support ourselves.
iv.  Glitchers and exploiters were absolutely everywhere using the wall glitches and other exploits that LA refused to fix.  Heck, these guys were even in the leagues doing this stuff in matches.

I would imagine that LA is not oblivious to the fact that SWBF2 felt like fluff and did not appeal to most real FPSers (only to fanboys like me).  As such, I would think/hope that SWBF3 would incorporate much of the things missing from SWBF2...like squad play and balance.  Last I heard it was not Pandemic doing SWBF3, so that's a step in the right direction at least.  Granted, the studio that was rumoured to be making SWBF3 (Free Radical) doesn't seem to have tactical FPS experience (unless I'm wrong about the style of game that Timesplitters is).

Re: Lucas Arts

i have a noob question,  is GC a star wars mod for some other game?

Re: Lucas Arts

it is a star wars mod for battlefield 1942

Eagle-eyed Hotshot Investigator

eh..

Re: Lucas Arts

why would lucas art shoot us down? we gave then some idea's for SWBF.
Galactic Conquest Mode? lol wtf!!

Beta: Latin for "still doesn't work".
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