Re: 10 tips every bomber pilot should read

Carbon wrote:

You'd have to be a hell of a pilot, and you'd have to get into one of the areas vacated by another TIE before it respawns. Then you'd have to turn around without slamming a wing into the side pylons.

where's the problem big_smile

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Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

Ingame Name: FsTest Saupadl

30 (edited by TY2D2 2007-10-05 21:39:10)

Re: 10 tips every bomber pilot should read

All your tips are ace, except the whole 800-100 meter thingy you posted. I don't think those bombs are doing very much damage tongue

Also I am pretty sure the bombs go on pretty much forever like the lasers do. The catch is that they only start doing damage within a certain distance. I am pretty sure its less than 800 meters.



Edit: Just spoke with Woodrow, he said they start doing damage at 800, and do full damage at 600 meters.

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
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Re: 10 tips every bomber pilot should read

actually the bombs blow up in space when u fire them into nowhere (after like 800 meters), also i think it was mentioned that the bombs do more damage the closer you fire them to the target. also i wondered whether the rockets or the bombs of the TIE bombers on EFH deal the same amount of dmg?

____________
Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

Ingame Name: FsTest Saupadl