Re: Officer with probe droid

I still haven't figured out how to use this probe droid thingy...Can someone explain it?

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Re: Officer with probe droid

RHYS4190 wrote:
Markus wrote:

the officer aready carries a Mounted Gun, a backpack size radar, huge ammo crate, his own gun and a knife. of and loads of bacta.
what more could he carry?

a pony an eliphant a hippo and a mini pie that eats people tongue AND let not foget the candy jet pack

Swiss army knife?

Re: Officer with probe droid

Lance Haith wrote:

The officer class is effective as is imo.

The bacta helps keep himself alive, because he is in fact a mobile (or should be) spawn point.

Isn’t that what medics are for, but since you can be a team leader without having to be an officer the officer is even less valuable. Why not be a medic that would be more effective combat and team support wise? It's more of a surprise than it should be when there is an officer in a team using the spawn beacon.

Lance Haith wrote:

And I think its the squad/clans job to find the best way to use the Officer role, as he is the only 'new' class. But I find myself more often then not throwing a spawn beacon down and respawning as someone more effective....

So is it effective or isn’t it? Is it just effective long enough to lay the spawn beacon and spawn as something else? If that is all it’s good for then it needs some rethinking.

Lance Haith wrote:

So a redox wouldnt be bad but I just don't know how'd you go about doing it without having him take an already occupied role.

Isn’t the role of a team leader/officer squad management? The officer as is already has 2 ½ roles spawn, ammo supply, and bacta, so what role are you worried it will take?

Lance Haith wrote:

The probe droid? isnt that the job of the average trooper? They have sensor node things and a mobile UAV making them very important. Use a trooper in your squad and you wont need a probe droid mesthinks. I dun know, maybe I missing something.

Most players already seem to be Troopers as they have their own UAV and Sensor nodes. The stationary sensors are ok, but they shouldn’t have the UAVs. I don’t think UAVs and sensors have much to do with the request for a probe droid ability.

There is a difference between being important and being a pompous little brat.

Re: Officer with probe droid

TIEpilot234 wrote:

I still haven't figured out how to use this probe droid thingy...Can someone explain it?

its only in endor, its at the spawn point with the AT ATs.  There is a bunker like thing right in the middle of it, near the medical droid in the building with the capture symbol, go to the door (doesnt really look like a door) and press E.  if you are all of a sudden looking out from the bunker, success!I dont think it works for rebels though, and if you cant get in, someone is already using it.  If you do get in however, press fire to detatch the droid. If this doesnt work, wait a little, the droid is respawning.  After a while you can get it out again.  it has basically the same controls as a guy walking around, except you cant look all the way up or down, cant sprint, and cant jump.

Re: Officer with probe droid

Like rebo says, you arent gonna survive for more then a couple seconds on a turret in combat, its a bullet magnet, you'd have to place it in an extremely good position, where it will most likely fall into a wall with the guy on it (or have they fixed this)  Its just that the officers really dont have a good way to earn points, sure bacta and resupply is all good, but i think they should have SOMETHING capable of killing besides turrets and their pistols

Re: Officer with probe droid

TY2D2 wrote:

You want him to be able to hold or "call in" a 700 (approx.) pound probe droid?

yes ^.^

Re: Officer with probe droid

ShinjiKoon wrote:
TY2D2 wrote:

You want him to be able to hold or "call in" a 700 (approx.) pound probe droid?

yes ^.^

Call it in kind of like Bounty Hunters in SWG. The imperials most likely have ships in orbit anyway.

There is a difference between being important and being a pompous little brat.