Topic: HUDs (Head Up Displays)

hi,
it would be great if the starfighters would have the same HUDs like those in x-wing vs. tie fighter and x-wing alliance. those HUDs are great. much better than yours (sorry :-( )

i can send you screenshots of those HUDs if your planning to use them and you don't have the game

greetings,
DrunkeN

Re: HUDs (Head Up Displays)

Please post some examples.

http://img84.imageshack.us/img84/9951/sigprotoflippy.gif

3 (edited by FSDev| Bandu 2007-10-07 11:38:08)

Re: HUDs (Head Up Displays)

3d space sim HUD's/radars just arnt possible in this engine. It wasnt made for space.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

Re: HUDs (Head Up Displays)

with hud i mean the crosshairs

i will make screenshots and upload them

Re: HUDs (Head Up Displays)

The HUD's are already done pretty well, they're representing the "sights" usually shown on the main radar screen of the rebel fighters.

Re: HUDs (Head Up Displays)

If we could switch to different views for the 3d radar thing. Like we could only want to see fighters or just capital ships. Dont know if it could be done but it would help alot in space. Also can anybody tell me the range of the 3d radar. i seem to lose ships quite easily some times

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7 (edited by FSDev| Bandu 2007-10-07 18:25:34)

Re: HUDs (Head Up Displays)

DrunkeN wrote:

with hud i mean the crosshairs

i will make screenshots and upload them

ICANDO wrote:

The HUD's are already done pretty well, they're representing the "sights" usually shown on the main radar screen of the rebel fighters.

Exactly. We used the movies as reference for our targeting reticles. You may prefer other shapes (i may prefer other shapes ) but thats what they had in the movies and thats what we base the mod off when we have 2 conflicting sides to lore.

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat