Re: Officer with probe droid

Rebo wrote:

I have no problem with trying to limit its use, but isn't there other ways of doing that? Isn't there a way to make the eweb only deployable in a squad of 3 or more people regardless of what class or role has it?


Maybe if the weapon was more squad dependant and everyone in the squad benefited point wise from its use it would help foster that scenario.

The eweb is a squad unlock. The Officer has to have a certain amount of people in his squad to use it.

If we gave the eweb to ,say,the heavy weapons class , you could have a squad of 6 heavy weapons and end up with 6 ewebs all being deployed, We'd have to limit its capabilities and therefore make it a pointless weapon


We'll be doin an overhaul of the points system soon. If we can get the points shared from an eweb kill we will.

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Frédéric Bastiat

30 (edited by Rebo 2007-10-08 14:45:06)

Re: Officer with probe droid

FSDev| Bandu wrote:

The eweb is a squad unlock. The Officer has to have a certain amount of people in his squad to use it.

If we gave the eweb to ,say,the heavy weapons class , you could have a squad of 6 heavy weapons and end up with 6 ewebs all being deployed, We'd have to limit its capabilities and therefore make it a pointless weapon

There is no way to expand that feature to more than just the squad leader/officer?

I've deployed it with no one in my squad before, so I suppose that is a bug. I’m not sure how often it happens, because I don’t usually use the officer class:/

Is there a list on what is supposed to work how?

There is a difference between being important and being a pompous little brat.

Re: Officer with probe droid

i'm not sure if this is still a problem, but sometimes if you place the gun on a little bit of and incline, or lay a recharger beside it, it will cause it to sink or to move.  Once it was so bad that i was inside a wall and couldnt get out, was that fixed in the latest patch?

Re: Officer with probe droid

ShinjiKoon

PRESS THE EDIT BUTTON.

You make more double or even triple posts than anyone this forum.

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33 (edited by ShinjiKoon 2007-10-09 00:20:16)

Re: Officer with probe droid

lol, and i'm proud of it! sorry... i'm bad at this forum stuff, but seriously, is that bug going to be fixed in the near future, because I was really excited when i heard about the officer class, and i use love using the placement gun, even though i still suck at it and it falls over alot.
*sigh* i post way to much, i joined a month ago and i already have 149 post sad

34 (edited by =TB2142= sol1d sn@ke 2007-10-09 07:08:50)

Re: Officer with probe droid

This is directed at Rebo:

Ok, I kinda agree with you about the officer class "stepping on the toes" of medics and support (though I'm never angry when an officer comes up to me with a bacta tank, unless they're the other team mad ), but what would you replace it with?

Ok you'll keep the UAV ability, what else?

You'll give them a carbine.

And.......? What will take up slot 4,6, and 7?

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Re: Officer with probe droid

most of you guys are completely missing the point of the officer class.

since i had a big hand in developing the officer class and his kit load out, i can tell you haven't quite grasped it yet.

Yes there are new ideas and features I want to give teh officer class that will have to wait for R2 or R3, but the officer class atm, was designed from teh point of view of the Ultimate teamplayer.

some of his kit items may seem strange if you go y realistic standards (realism is not an issue in a fntasy world) and that is also totaly ignoring gameplay.

the goal Set for the officer class was a Person on teh battlefield that had responsibilities.

he was responsible for issuing objectives for his team.

he is responsible for Informing his team of enemy movements and positions (Squad ping and Binoculars)

He is responsible for the heaviest type of infantry fortification (E-web/MK-ii)

He is responsible for makeing sure his Squad Get from Point A - Objective B, in which case he can keep healing his team mates and resupplying them with ammo (albeit it in a much more limited fashion that the classes that specialise in those areas, namely the logistics and medic) this allows him to make his team more effective.

He is responisble for providing his team with spawn points on teh move (himself) or static (squad beacon) where there are no spawn points or flags.

All of these are his responsibility, and they are ALL in aid of getting HIS squad as a whole from wherever they are currently, TO teh objective's he sets and to Best accomplish those objectives.

Thats the Gameplay behind teh officer class and teh thoughts behind it.

and when he is played with the above in mind (play with a Dev/Tester who has been playing as squad lead for some time now and you'll see how effective he is) he can greatly Effect the Course of battles.

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