Topic: Suggestions 2nd round :o)

Hi guys,

first thanks for your hard work on hotfix, it changed most of major errors. Still I am big fan of this mod, now my 2nd look on game

Ground battles - generally ok

- AT ST gets stuck on top of buildings or have no motion movement especially on Tatooine
- medic shouldn`t revive fallen commrades to full health
- adding some music or sounds to commands would be nice


Space battles

- add button for speed boost in air vehicle controls, I can`t put control button on joystick, but maybe it`s me only
- make spacecrafts little more resistant to side to side crashes - when two ships follow same target it is more than propable that they kill each other and target escape
- some torpedoes could be guided (looking for Death Star trench run)
- crashing into battleship will not cause TK to pilot
- pilot of transport ship could have something to play with, don`t know what current pilot do
- forward pilot guns of nebulon b can have some kind of aiming cross, so you know where you are acutally shooting
- repairing of ships from transport slightly more increased (where can I repair on ISD?)
- put overheating on fighters/bombers lasers - eliminate sniping from distance, joystick owners have disadvantage here

Thanks to all making this mod, can you please advise when approximately we can expect some new map (Space one for me yikes)

Vsemocny Q

Re: Suggestions 2nd round :o)

blahoslavia wrote:

- add button for speed boost in air vehicle controls, I can`t put control button on joystick, but maybe it`s me only

Somewhere on this forum it has been described how you can manually edit the config file to map the button.
Apparently it cant be done in-game.

Personally I have a Saitek joystick, which allows me to map most keys, including shift.

Re: Suggestions 2nd round :o)

crashing into battleship will not cause TK to pilot. ABSOLUTELY!!!

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan