43 (edited by =TB2142= sol1d sn@ke 2007-10-10 03:52:14)

Re: Officer with probe droid

For the imperial's it could be "Have you been inside the death star yet?.......*silence*.........well you can't go there anymore......

Now that I think about it, do any of the levels take place before the battle of yavin?

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Re: Officer with probe droid

I agree 100% with Rebo in this regard, and wonder if putting too much responsibility in the hands of one class is really a good thing at all.

Why hang around the medics in your squad if the officer has bacta?

Why have support guys in your team if the officer has not only the E-Web but a generator as well?

In this sense, the officer actually deters teamwork. A better solution would be to give the E-Web a total of 25-50 shots without a generator and give it to Heavy Weapons, discouraging a bunch of guys toting nothing but A-280s/E-11s and respawning endlessly.

Right now it's:

1. join squad.
2. pick class.
2a. pick soldier and get relatively accurate weapon and a free UAV
2b. pick heavy weapons and get a gun that shoots fast and a relatively useless droid
2c. pick medic and get..a defibrillator.
2d. pick support and get a gimped Army Salvage gun while rearming people from 75 ammo to 100. Woop de doo.
3a. if you picked support, you have no responsibilities because hardly anyone with an IQ above room temperature runs out of the plentiful ammo given to them. you die a lot.
3b. if you picked medic, you run around zapping people and dying a lot as well. better than support, but the officer's still throwing out all the bacta.
4. watch as the heavy weapons guys on your team blow people away with T-21s like the Heavy Weapons class in TF2, watch the soldiers take guys out from half a mile away

For the imperial's it could be "Have you been inside the death star yet?.......*silence*.........well you can't go there anymore......

DSII anyone? It was obviously constructed to the point that people were bustling around in it, and relatively quickly as well.

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Re: Officer with probe droid

Carbon wrote:

I agree 100% with Rebo in this regard, and wonder if putting too much responsibility in the hands of one class is really a good thing at all.

Why hang around the medics in your squad if the officer has bacta?

Why have support guys in your team if the officer has not only the E-Web but a generator as well?

In this sense, the officer actually deters teamwork. A better solution would be to give the E-Web a total of 25-50 shots without a generator and give it to Heavy Weapons, discouraging a bunch of guys toting nothing but A-280s/E-11s and respawning endlessly.

Right now it's:

1. join squad.
2. pick class.
2a. pick soldier and get relatively accurate weapon and a free UAV
2b. pick heavy weapons and get a gun that shoots fast and a relatively useless droid
2c. pick medic and get..a defibrillator.
2d. pick support and get a gimped Army Salvage gun while rearming people from 75 ammo to 100. Woop de doo.
3a. if you picked support, you have no responsibilities because hardly anyone with an IQ above room temperature runs out of the plentiful ammo given to them. you die a lot.
3b. if you picked medic, you run around zapping people and dying a lot as well. better than support, but the officer's still throwing out all the bacta.
4. watch as the heavy weapons guys on your team blow people away with T-21s like the Heavy Weapons class in TF2, watch the soldiers take guys out from half a mile away

For the imperial's it could be "Have you been inside the death star yet?.......*silence*.........well you can't go there anymore......

DSII anyone? It was obviously constructed to the point that people were bustling around in it, and relatively quickly as well.

I actually have run outa ammo (at least for my primary) more then once (and my IQ is above room temperature, before you ask), usually as heavy weapons (ever heard of "suppresive fire"?) with either the MG or the mortar, and since the ammo droid is so goddamn slow, I find myself wishing for more supports around. They're ammo box is better, giving you grenades and such too instead of just blaster ammo.

Don't forget that support repairs too (along with those fun to use wall-mines, and the near-useless explosive charge). And can't medics give out more bacta then officer (tank regenerates faster)?

As for the second death star, were they already building it by the time of hoth? Still wouldn't be able to go there until they had indoors sections and had pumped air into it.

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Re: Officer with probe droid

I actually have run outa ammo (at least for my primary) more then once (and my IQ is above room temperature, before you ask), usually as heavy weapons (ever heard of "suppresive fire"?) with either the MG or the mortar, and since the ammo droid is so goddamn slow, I find myself wishing for more supports around. They're ammo box is better, giving you grenades and such too instead of just blaster ammo.

I find I'll run about halfway out before being killed. And no, that's not because I suck tongue. 100 shots is a lot, especially on servers with 5-15 people, which sadly are the norm when there's so many servers and such huge maps.

Don't forget that support repairs too (along with those fun to use wall-mines, and the near-useless explosive charge). And can't medics give out more bacta then officer (tank regenerates faster)?

Repairs..what? If they're shooting at your e-web, it'll be gone in seconds (before you can get there, or if you manage to get there, they'll just shoot you). I've noticed no difference between the bacta of both classes.

As for the second death star, were they already building it by the time of hoth? Still wouldn't be able to go there until they had indoors sections and had pumped air into it.

The Imperials seemed to put much more emphasis on getting working corridors than they should have, probably because they wanted to appease the Emperor and Vader (who did loudly complain about how slow the construction was going). As such, they probably worked more on getting what they had finished than building new stuff, so I don't find it a stretch to assume that they had a good chunk of the internals (10% or so) done by the battle of Hoth. In addition, there were millions on the first Death Star.

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Re: Officer with probe droid

the officer can not re-arm his E-web or anyone elses E-web only the generator can do that, the officers, Ammo box is much more limited than the generator, it only reloads small arms fire.

I do have alot more ideas to flesh this guy out which will hopefully see light of day in future releases.

but i still don't think you guys full ygrasp how Worthwhile the officer class is.

The best way to see is thus.

get in a squad with a kick pie squad leader who uses the officer kit all teh time.

then join a squad that never uses the officer class.

suddenly he is Sorely missed, your lack of intel is down, your amount of ammo and being healed is down.

and as i said teh officers ammo and heal abilities are gimped compared to the medics and logistics classes and therefor do not deter the teamwork, because teh officer is not a replacement for those classes, he is simply there to aid a Little bit when those classes are not around.

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48 (edited by Rebo 2007-10-10 08:55:18)

Re: Officer with probe droid

FSDev| The_Preacher wrote:

the officer can not re-arm his E-web or anyone elses E-web only the generator can do that, the officers, Ammo box is much more limited than the generator, it only reloads small arms fire.

I do have alot more ideas to flesh this guy out which will hopefully see light of day in future releases.

but i still don't think you guys full ygrasp how Worthwhile the officer class is.

The best way to see is thus.

get in a squad with a kick pie squad leader who uses the officer kit all teh time.

then join a squad that never uses the officer class.

suddenly he is Sorely missed, your lack of intel is down, your amount of ammo and being healed is down.

and as i said teh officers ammo and heal abilities are gimped compared to the medics and logistics classes and therefor do not deter the teamwork, because teh officer is not a replacement for those classes, he is simply there to aid a Little bit when those classes are not around.

Ammo, Intel, and medical abilities are all supplied by 3 other classes (used without being in a squad), so it would be nice if these abilities were also squad dependant to use them. In the end all the officer has is the spawn beacon and the awkward EWEB.

Too much of the officer class is more redundant than unique or effective. You can say, “Giving them ammo and bacta makes them more effective team players.” but so would giving 1 of those abilities to the assault and anti armor classes. Where is the line drawn between redundancy and effective character design? I understand where you are going with this I really do and that's my problem with it.

=TB2142= sol1d sn@ke wrote:
=TB2142= sol1d sn@ke wrote:

This is directed at Rebo:

Ok, I kinda agree with you about the officer class "stepping on the toes" of medics and support (though I'm never angry when an officer comes up to me with a bacta tank, unless they're the other team mad ), but what would you replace it with?

Ok you'll keep the UAV ability, what else?

You'll give them a carbine.

And.......? What will take up slot 4,6, and 7?

I'm re-iterating this, I'm not trying to flame, I'm simply curious as to what you would put in it's (the current officer loadout) place.

Maybe make a device for calling down artillary strikes or something?

They don’t have a UAV last time I checked they have an equivalent sensor device that they can only use without being able to use a weapon. If by some odd chance you have a recon/assault in your squad (I can’t imagine why there wouldn’t be) they will have the UAV droid as well as deployable sensors. This is simply redundant and the UAV should be given back to the SQD leader. Let the trooper keep the deployable sensors, because they are stationary, limited in number and range.

A more powerful side arm simply improves their survivability. Giving everyone an extra ammo clip would do that too and no it’s not that I don’t get the point behind it.

I would say look into implementing the supply crates again for the officers. If it were spawnable on a timer and when you deploy one it kills the previous. Its stationary does the same thing as ammo and bacta drops, but you can’t take it with you and drop it any time you like a big tactical difference.

Back to the idea of a probe droid they only way I could see that working is if you combined the way the Titan and the SD-8 Accipiter work. Call down the probe droid and tell it to go to a position (like the commander with the titan) ahead of the team, so it acts like a directable UAV giving a forward heads up. Give it a small amount of combat ability so it can act as decoy able to draw fire from your team. Maybe even have it so it makes that horrible alarm noise when under attack. This still doesn’t answer what you would give to the Rebels something equivalent obviously.

All this (UAV, Supply Crate, Spawn Beacon, and Probe Droid) dependent on squad size so without a normal squad the Officer reverts to a watered down Assault trooper. If the EWEB can’t be given to another class with the capacity they want that’s ok. Anyway all these opinions on what to do with what really doesn’t amount to much.

There is a difference between being important and being a pompous little brat.

Re: Officer with probe droid

If you want to really make the officer good give him an orbital bombardment option that is only accessible once if the squad has scored X amount of points.... smile

I think that would make him nice....