Topic: Impoving the mod
Hello, this is my first post.
I've decided to write about FirstStrike because i want to live a real star wars experience before people get bored about the mod (from what i see looking at the numbers of players).
First (Strike) i would like to thanks and congratulate all the team of Firststrike for making this mod possible. This is a huge work and you can be proud of the result, i mean it. This is only R1 and i know that you are making more and more implements to the game (i can't wait for R5 to play on Hoth!).
I will go in 3 points (1-good things, 2-bad things, 3-suggestions) :
Good things :
-The music is very good, especially if you consider that it is all self made music !
-The space ships are very well designed.
-The Mos Espa map is beautiful.
-The stormtroopers looks very cool.
-More than all, the starwars spirit is there, and it's the major point of this mod, and maybe the harder point to achieve for a starwars game !
Bad things (without bad things you can't improve the game can you ?;)) :
- The look of the cockpit and the Hud look a bit ugly : the cockpit have poor textures and it's too much enlighted even flying toward the sun. The hud remains me about Amstrad games with his monocolor design.
- The weapons look ugly except for the blasters.
- The maps are strategically poor.
- The space look is poor (i know guys that you are fans of X-Wing alliance but the graphics today let you improve those old looks)
Suggestions :
- Give several objectives to both sides like in the ennemy territory : the team must complete an objective in order to advance furter in the map. For example in Escape from Hoth, the rebel alliance could have a limited number of transport ships that they must protect untill the Ion canon from hoth shoot at the stardestroyer in order to get a free way for the transports to pass. So let's say 7 minutes for the rebel to hold before advancing toward the hyperspace point (that they could reach now that the stardestroyer is incapacited by the shot of the Ion canon of Hoth). Anyway there is plenty of options to make an objectivemap more exciting !
- Make the combat space more dynamic, especially with the feeling of speed. You can for example add some dust points moving toward you when you are flying fast. Plus, the cockpit may move a bit simulating the cinetic action betwenn the machine and the human vision (like in battlefield vehicles)
I know that the future releases are looking toward making the game better, it is just my small contribution to it.
Thanks for reading and sorry for my english ! May the Force be with you;)