RHYS4190 wrote:R2 id PM this question but it seem apropreate to post this. Im trying to get dead stormtroopers in editor but what zip file are thay in is it the solder zip_client & server? every time i unzip those two solder things and load them editor it crashes WTF????. SO in other words HELP!!!!.
It looks like this is where the bodies are located:
objects/soldiers/st/st_wreck1/st_wreck1.con
objects/soldiers/st/st_wreck2/st_wreck2.con
objects/soldiers/st/st_wreck3/st_wreck3.con
You can use a similar sized unique object as a placeholder to set the items location, then go back and edit the map's staticobject.con file to replace the placeholder item with the the object you want.
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I did not see any instructions on setting up the First Strike CPs. The editor will set up CPs in each gamemode folder's gameplayobject file similar to this:
rem [ControlPointTemplate: Bridge]
ObjectTemplate.create ControlPoint Bridge
ObjectTemplate.activeSafe ControlPoint Bridge
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate flagpole
rem -------------------------------------
ObjectTemplate.setControlPointName Bridge
ObjectTemplate.radius 15
ObjectTemplate.controlPointId 6
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.hoistMinMax 0.2/0.9
That will give you a 2142 flagpole with a glowing First Strike symbol. To change the flagpole to the holobase, replace 'flagpole' with 'cp_holobase'. Then, to show the CP names with the distances you need to add a nametag component, so that the finished CP should look like this:
rem [ControlPointTemplate: Bridge]
ObjectTemplate.create ControlPoint Bridge
ObjectTemplate.activeSafe ControlPoint Bridge
ObjectTemplate.setNetworkableInfo ControlPointInfo
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate cp_holobase
rem -------------------------------------
rem ---BeginComp:Nametag ---
ObjectTemplate.createComponent Nametag
ObjectTemplate.Nametag.3dMapIconOffset 0/3/0
ObjectTemplate.Nametag.showItem 1
ObjectTemplate.Nametag.showDistance 1
ObjectTemplate.Nametag.show3dIcon 1
ObjectTemplate.Nametag.selectable 1
rem ---EndComp ---
ObjectTemplate.setControlPointName Bridge
ObjectTemplate.radius 15
ObjectTemplate.controlPointId 6
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.hoistMinMax 0.2/0.9