Re: Proximity mine Disarm

Canadiens1160 wrote:
ShinjiKoon wrote:

who agrees that there should be a limit to how many times you can be revived, or that being blown up should kill you?

In some cases this happens already; when you get switched to the free cam/friendly soldier cam after getting killed, there is no possibility of being revived.

Yes,

"You have been killed"
vs
"You have been critically wounded"

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Re: Proximity mine Disarm

Carbon wrote:
Canadiens1160 wrote:
ShinjiKoon wrote:

who agrees that there should be a limit to how many times you can be revived, or that being blown up should kill you?

In some cases this happens already; when you get switched to the free cam/friendly soldier cam after getting killed, there is no possibility of being revived.

Yes,

"You have been killed"
vs
"You have been critically wounded"

so far that only happens when you are ona vehicle, turret, headshot with a bf2142 sniper rifle, or hit directly by a tank shell.

Re: Proximity mine Disarm

Proximity mines are an asset, yes there are STOOOOOPID people who go up to them when they see em, I say: kill them all and let Vader sort them out. , dont start nerfing the weapons because people are too stupid to use them correctly , or avoid them when they see them, thats what most people hate about EA and Battlefield , they have decent weapons then patch everything for the whiners, then the real players get nerfed weapons.

25 (edited by RedShirt 2007-10-21 06:07:55)

Re: Proximity mine Disarm

Mines should not be roadblocks designed to blockoff a route, they should be used to slow down the enemy. They should not be drop and forget because there's no way for them to get by, they should require to be watched over because someone could disarm them.

On Endor, there are only 3 routes to the flag, its hard enough already with a decent defence from the imps to cap it, but for a support to be able to constantly blockade the bridge by himself, having an unlimited supply of prox mines, it becomes almost impossible to cap. The rebels are left with either a ladder which they are defenceless against, where their back is also facing the enemy, or the spiral stairs.

This is not about nerfing them. I'm not saying make the explosion smaller, make the range smaller etc. I'm asking for a balance because right now they are imbalanced.

Let me guess, your one of the one that thought BFV was balanced with the Noobtube launcher and the rambo kit?

Re: Proximity mine Disarm

RedShirt wrote:

Mines should not be roadblocks designed to blockoff a route, they should be used to slow down the enemy. They should not be drop and forget because there's no way for them to get by, they should require to be watched over because someone could disarm them.

On Endor, there are only 3 routes to the flag, its hard enough already with a decent defence from the imps to cap it, but for a support to be able to constantly blockade the bridge by himself, having an unlimited supply of prox mines, it becomes almost impossible to cap. The rebels are left with either a ladder which they are defenceless against, where their back is also facing the enemy, or the spiral stairs.

This is not about nerfing them. I'm not saying make the explosion smaller, make the range smaller etc. I'm asking for a balance because right now they are imbalanced.

Let me guess, your one of the one that thought BFV was balanced with the Noobtube launcher and the rambo kit?

i agree. i dont think we should be able to crawl over them because that would make them underpowered. but you should have to disable them with something.

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Re: Proximity mine Disarm

How about you dont lose points for a proxy mine tk?

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Proximity mine Disarm

mhm, i think that would only be possible if you dont get points for a 'real' kill with a proximity mine, but i dont know the engine enough to state it clear 100%

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