Re: Thomazz map - Takeover
Imp next time you have a chance, check to see if its even possible for ATSTs or T1-B tanks to get into the city.
The ATSTs are too tall, and the T1-B tanks might hover to high. Which would pretty much negate the power of the heavy vehicle except to the outskirts of the map.
And also take into account when making combat area that SL can place beacons so people aren't going to always be walking from the CPs.

"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
— Andrew Rilstone