Safe-Keeper wrote:This is to make players aware that there's a rather splendid manual here, by a certain forum member Shadowfax. I came upon it when I stumbled over the link in his sig', and found that it was actually a very good piece of work which deserved its own thread (I don't think there is one, if there is, I apologize).
Just a question, Shadow, is your draft accurate enough to be printed and used, or should I wait until you get the details down? Looking good so far, either way.
Edit: The note about the Highway Tampa patch needs to be easier to spot. Slap 'Important' in bold letters in front of it or include it as an Installation step
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Hi, and thanks for the kind words. 
It's 95% accurate, there's still a couple small things in the FAQ section... like for the Gallofree it says the craft doesn't have any weapons - only shields, but it actually only applies to the pilot, there are 2 other positions for gunners... and the Probe Droid can be launched again after its destroyed, it just takes a fair time to respawn.
But more importantly, Dutch Razor told me he'd implement this guide in their next manual revision, and he's adding some capital-ship info to it now. So it might be smarter to wait before printing it; it's gonna be an official manual soon. 
Leky[IRL] wrote:Wow that answered a lot of my questions.It should be included in the installer so new players will be able to find out a bit about the mod;)
Actually, that's not a bad idea... even for the current manuals, they really should be installed with the mod... just place some shortcuts in the FS start-menu, people appreciate having a list of kit items, because there's no equipment descriptions in the game.
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ShadowfaxSTF is the name you'll see, as I strike first.
The FS Manual, a must-read.
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