Re: Next release or patch.

Is there going to be any decent rebel vehicles?

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Next release or patch.

Sardaukar wrote:

it give us one new map, make the shotgun shoot faster, RDX shotgun and blow up mine and apm and any other bomb stuff. uhhh there was more i believe.

Also adds two gunships per titan on titan maps, the new map is highway tampa, the RDX shotgun can now blow up RDX,APM, Motion mines. Takes 2 shots but thats fair. You can get those camping Titan defenders a run for their money for once instead of the old run to the room and die rince repeat crap we have now.

Also they made it so pods no longer can be moved around at all mid flight, unless you pod from a APC. Makes sense if you ask me. Pod kills can still be done, but the drop ship bailers will have to learn not to bail on their team mates anymore and start to work as a team instead.

Also the Squad beacon bugs have been fixed.

Kit save after respawn has been added: Thank hamsters for this one!

Duble Assault lines gametype added: No we don't get Hotchamotos, and Goliaths. Sorry....... And it only works on the new map Highway Tampa.

Thats a fair ammount of good changes and fixes if you ask me.

Long live the Empire!

Re: Next release or patch.

SC271 wrote:
Sardaukar wrote:

it give us one new map, make the shotgun shoot faster, RDX shotgun and blow up mine and apm and any other bomb stuff. uhhh there was more i believe.

Also adds two gunships per titan on titan maps, the new map is highway tampa, the RDX shotgun can now blow up RDX,APM, Motion mines. Takes 2 shots but thats fair. You can get those camping Titan defenders a run for their money for once instead of the old run to the room and die rince repeat crap we have now.

Also they made it so pods no longer can be moved around at all mid flight, unless you pod from a APC. Makes sense if you ask me. Pod kills can still be done, but the drop ship bailers will have to learn not to bail on their team mates anymore and start to work as a team instead.

Also the Squad beacon bugs have been fixed.

Kit save after respawn has been added: Thank hamsters for this one!

Duble Assault lines gametype added: No we don't get Hotchamotos, and Goliaths. Sorry....... And it only works on the new map Highway Tampa.

Thats a fair ammount of good changes and fixes if you ask me.

You do know this FS not 2142 right?

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

32 (edited by Stardestroyersarecool 2007-10-31 10:04:16)

Re: Next release or patch.

Slyrunner wrote:

Wraith said

bhi se ar fheas! (thats Irish for it is great)

dont you mean Gailic?

No I dont, the Irish word for Irish (language that is) is Gaeilga. Being Irish and living in Ireland I think I know.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Next release or patch.

He was talkling about someone who mentioned what the new patch would bring, and 2142 patch will come before the FS patch (hopefully they come soon though smile)

Re: Next release or patch.

Canadiens1160 wrote:

Haha, nice.  You go by your forum name on the servers right?

Yep, that's me (swim).

Does anyone know if the games engine allows for NPCs to be implemented for multiplayer mode?  Just curious, would be kinda cool to see ewoks, jawas or a Rankor.  I wonder if its possible to replace the droids in every rebel kit with ewoks that do the same task and only apply them to Endor (also static droids like the health and ammo droids).  Just a thought.

http://www.fsmod.com/stats/fssig.php?player=adultswim

Re: Next release or patch.

RagNoRock wrote:

I would more like a Judicator type map to be something along the lines of Supply Lines or Front Lines.

Something that allows the front line to move and not just be a one way battle.   Basicaly, let the Empire be able to push them off the ship along with the Rebelion being able to fully take the Star Destroyer.

Well if I remember correctly, the rebels could infact take over the Judicator (might be wrong).  It was the rebel spawn point was an uncap and its a good thing too because sometimes the rebels never made it out to cap the first flag.  If made in FS it should remain the same but the likes of Endor IMO.

http://www.fsmod.com/stats/fssig.php?player=adultswim