Re: Importing color textures from BF2

DS_Imperial wrote:

Yeah, you can use 2142 detail textures instead.  And you can use 2142 Overgrowth.  You are not allowed by EAs rules to use BF2 content in a 2142 mod.. hence you can't use the detail textures and overgrowth (undergrowth and color textures are stamped onto files so you can use them because there really is no way of knowing if they came from BF2 or 2142)

Thanks for that info!

Re: Importing color textures from BF2

Statement from EA:

EA wrote:

Modding Rules Clarification

There's been some confusion in the Battlefield modding community about what DICE allows when it comes to modifying our games. You'll all be glad to hear that the answer is fairly straight forward:

- You can only use use Battlefield 2142 content in Battlefield 2142 and the same applies for Battlefield 2. This includes maps, sounds, models and so on. So for example putting the Battlefield 2 map Zatar Wetlands into Battlefield 2142 would run counter to this rule. Recreating a map "inspired" by Zatar Wetlands in Battlefield 2142 would be fine as long as all the models, textures and terrain are new or use Battlefield 2142 assets.

- Booster and expansion content should stay within those confines. You cannot use content from booster or expansion packs in mods or custom maps. This includes game modes, models, maps. So for example you would not be allowed to create a standard Battlefield 2142 map with the Assault Lines game mode and the Hachimoto or a Battlefield 2 map with the Su-25.


Part of the reason for this is that the vehicles and game modes have only been tested in the game or booster they were designed for. We hope that clears things up and look forward to seeing more excellent maps and mods from the Battlefield modding community.