1 (edited by GoosemanXP 2007-11-01 20:55:40)

Topic: Inside the DeathStar map

Map Name : Trapped inside the DeathStar

Planet : DeathStar
Before all, please excuse my poor english...

This is my first Editing attempt of mapping for BF2-2142 so it may never be created.

Weather/Lighting : Interior

Lyout Diagram : 2 hangars, one big closed DS tunnel.

Map Description : This could be the story of the pilots who stoled the DeathStar 1 diagrams for the rebels, after collecting the vital

info they where discovered by the imperials finding themselves trapped inside the DeathStar, desperatedly in their escape they captured

an intern hangar in the DS where the imperials where confiscating rebel captured ships (yes, how convenient wink ), and then all the

party starts...

It's all about dogfights inside the DS, i guess the objective of the Rebels could be to find a way out of the DeathStar, destroying

something in order to clear the way out, and finally stoling the DS diagrams, the imperials must avoid this to happen of course.

There is 2 Hangars for respawning ships, one for each team, the imperial hangar is up the rebel down in respect to the tunnel position.

As i said i have almost no idea of using the BF2 editor, i just have some experience in the BTF1942 editor so i just have finished the basic estructure of the intern scenario in 3dmax, using the DS parts i founded in the mod (i don't even know if they are ready to use..), and made some lightning, but I have no idea if the map it will work fine ingame an even if it may be too big for the editor.

My attemps to export correctly the positions from 3dmax to the BF2 Editor using the 3dmax BT2 tools, are not having succeed by now so I may need some help. I need to think about the objectives too.

Some 3dmax shots of the map :

Imperial Hangar

http://i224.photobucket.com/albums/dd286/GoosemanXP/62.jpg
http://www.imagedump.com/index.cgi?pick … ;tp=519456

Rebel Hangar

http://i224.photobucket.com/albums/dd286/GoosemanXP/64.jpg
http://www.imagedump.com/index.cgi?pick … ;tp=519457

The tunnel

http://i224.photobucket.com/albums/dd286/GoosemanXP/66-1.jpg
http://www.imagedump.com/index.cgi?pick … ;tp=519458

http://i224.photobucket.com/albums/dd286/GoosemanXP/67.jpg
http://www.imagedump.com/index.cgi?pick … ;tp=519465

http://i224.photobucket.com/albums/dd286/GoosemanXP/68.jpg

Inside the Hangars
http://i224.photobucket.com/albums/dd286/GoosemanXP/55-1.jpg
http://www.imagedump.com/index.cgi?pick … ;tp=519461

Imperial Hangars View
http://i224.photobucket.com/albums/dd286/GoosemanXP/42-1.jpg
http://www.imagedump.com/index.cgi?pick … ;tp=519463

Re: Inside the DeathStar map

lol ...just lol tongue

sweet models you found there...

Re: Inside the DeathStar map

GoosemanXP, good to see you made it to the First Strike community, man!!

Cool idea for a map.  Let me know how it goes.

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
http://thewonderfulinternet.com/

http://stats.fsmod.com/fssig.php?player=Canadiens1160

Re: Inside the DeathStar map

I am a little sceptical about this idea.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Inside the DeathStar map

Some parts don't seem familiar to me just yet smile

http://www.fsmod.com/img/drag_sig.jpg

Re: Inside the DeathStar map

Thanks, Cannadiens, good to see so many old GC members around here.
I know this idea is odd at least, it's not even a real map so don't take the idea very serious, it's just for learning.
I have to say that the mod looks really promissing, i just couldn't help to play a little with those fantastic DS pieces i founded in the editor...
¿Anyone knows if it's possible to correctly export the map (the possitions) from max to the editor?.

Re: Inside the DeathStar map

One little thing.

http://starwars.wikia.com/wiki/Death_star_plans

The plans were not stolen directly from the death star, which makes it extremely hard to put a good back story to your map.  In light of this, given the scenario, I would suggest just not having a back story,