Re: KotOR: MMORPG.

i hope its a bit like hellgate: london with there ever changing enviroments and the diffrent views hopefuly the jedi/sith wont be uber pwage guys with glowinging sticks i hope they figure some way to stop every single person from being a jedi like a randomisation thing which desides if your force sensitive or not but thats my 2 cents

though whos going to join the sith?

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Re: KotOR: MMORPG.

i would for sure, just to pwn some jedi pie with some imba force lightning big_smile

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Re: KotOR: MMORPG.

i dislike the grinding in all these games. Just to much work and i have to pay 15 pound a month for the pleasure. Now an elder scrolls mmo, i might buy that

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25 (edited by darktapper 2007-11-06 06:56:09)

Re: KotOR: MMORPG.

ya a elder scrolls mmo would be kick pie and it would be something i would buy

but only if its like morrowind

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Re: KotOR: MMORPG.

darktapper wrote:

ya a elder scrolls mmo would be kick pie and it would be something i would buy

but only if its like morrowind

im sad that i never played morrowind. only played oblivion which was good. But everybody says morrowind was better

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Re: KotOR: MMORPG.

yeah, Oblivion is good but Morrowind is better.  In Morrowind you are very free and the map is much bigger than in Oblivion. Morrowind is a computer game only, Oblivion is more a console game than a computer game.

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Re: KotOR: MMORPG.

Being Sith would be awesome... hell being a force sensitive non-jedi/sith bounty hunter would be incredible too ; )

Randomized maps would be a good idea for quest levels as it would shake things up abit but it would be very hard to make a good program that randomized things and would take alot of effort that I'd rather be focused on Gameplay, Ranking Mechanics, and 'Guilds'. After those get fine tuned then make a randomizer wink