1 (edited by Canadiens1160 2007-11-08 09:13:30)

Topic: The ISD Intrepid

The Imperial Star Destroyer Intrepid, stranded near Circarpous IV, has been located by Rebel High Command.  X-Wings from Red Squadron have been tasked with eliminating the TIE Fighter screen, with heavily-armed Y-Wings from Blue Squadron directly assaulting the Star Destroyer.  The Intrepid's full compliment of TIEs has been scrambled in an attempt to destroy the incoming Alliance fightercraft.  Due to armerment shortages, only the Y-Wings are carrying proton torpedos to attack the Star Destroyer.  Although the Intrepid's engines are disabled, her full compliment of turbolaser batteries are still active, making this an especially dangerous engagement.

Rebel starfighters
X-Wings (no torpedos)
Y-Wings

Imperial starfighters
TIE Fighters
TIE Interceptors

Imperial capital ships
ISD Intrepid (engines disabled)

Gameplay description
The Rebel team's X-Wings will have to escort the heavily-armed Y-Wings into the battle and protect them as they destroy key hard points on the ISD.  The Imperials will have their hands full trying to prevent the destruction of their ship.  The ISD will have a significant compliment of turbolasers.

After a certain amount of time, an Imperial Nebulon B Frigate will "hyperspace in" (spawn), and give the Imperial team a few new TIE Fighters from an elite squadron to spawn in.  These TIEs will have special wing markings and will have increased armor or damage capability to represent their elite pilots.

1 minute after the Nebulon B arrives, in the closing stage of the battle, a few Rebel A-Wings from Gold Squadron will hyperspace in to assist.

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
http://thewonderfulinternet.com/

http://stats.fsmod.com/fssig.php?player=Canadiens1160

Re: The ISD Intrepid

Sound's great, but boarding should be included.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: The ISD Intrepid

I recommend having one "elite TIE" spawn the entire round as the only addition.  So, the "elite TIE squad" still appears towards the end of the battle.

You know, so we can get some more fly time on this new craft.  wink

Sounds fun and epic.  Def. a good idea.

1111

Re: The ISD Intrepid

All I know is that I do not want to be an X-wing Pilot smile The INTs will spell murder for them unless the Y-wings have good gunners...

What would be the ratio of fighters? 2 Xwings for every 3 Ywings? 1 Squint for every 3 Eyeballs?

Also, if you could so manage it I'd suggest that the Sensor Domes be destructable so that the TIE's would loose their radar HUD... Oh man would I love to be one of the TIE's here smile sounds fuun

Re: The ISD Intrepid

I'm all for hard points. Each sensor dome should be given a scan ability like cap ships, as mentioned. Other hard points - I'm not really sure. The reactor underneath the ship should probably be the last to destroy.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: The ISD Intrepid

soooooo r u making this map?

MI CASA NO ES TÚ CASA
http://i171.photobucket.com/albums/u298/jdouglas0821/alamonightshot.jpg

Re: The ISD Intrepid

Use similar hard points system to empire at war.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan