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Posts: 1 to 7 of 23

- S-Guy
- Sith Apprentice
- Offline
- From: The Attic
- Registered: 2007-11-12
- Posts: 745
Topic: Pieces of Capital Ships
This may not be possible to do, but it would be really cool if there could be pieces of capital ships that could be individually shot off. (meaning engines, weapons, just random pieces of the ship) Some pieces could maybe affect the ship, maybe not. I just thought it would be interesting because, well, theres some satisfaction to bombing a ship and watching a huge chunk of it (with the players in it of course ^^) fall off and drift into space and blow up.
Curses, foiled again! 
- Registered: 2007-09-30
- Posts: 1,058
Re: Pieces of Capital Ships
That sounds really cool. dunno if it could be done with 2142 engine. but it could be an alternative to having the health bar and also you wouldn't expect a capital ship to be fully functional when its nearly destroyed.
 Occupation: Hacker on steroids INGAME NAME: btcc
- From: Montréal, Canada
- Registered: 2006-03-23
- Posts: 1,184
Re: Pieces of Capital Ships
I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles. If something like a corvette or frigate has its engines or bridge blown off, a la Empire at War, with a gaping hull breach, it's a little silly to have it continuing to move aorund the map and be fully functional (a la Empire at War). If a corvette loses a large chunk out of it, it would decompress and be basically meat hole training, not continue to limp around the game area.
Check out my blog about how wonderful the internet is, called The Wonderful Internet. http://thewonderfulinternet.com/
- From: Waterford, Ireland :)
- Registered: 2007-07-18
- Posts: 2,064
Re: Pieces of Capital Ships
Canadiens1160 wrote:I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles. If something like a corvette or frigate has its engines or bridge blown off, a la Empire at War, with a gaping hull breach, it's a little silly to have it continuing to move aorund the map and be fully functional (a la Empire at War). If a corvette loses a large chunk out of it, it would decompress and be basically meat hole training, not continue to limp around the game area.
Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.
First strike, playing from day one: SirKillsalot30
Resident Metal Gear Solid fan
- From: Montréal, Canada
- Registered: 2006-03-23
- Posts: 1,184
Re: Pieces of Capital Ships
Stardestroyersarecool wrote:Canadiens1160 wrote:I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles. If something like a corvette or frigate has its engines or bridge blown off, a la Empire at War, with a gaping hull breach, it's a little silly to have it continuing to move aorund the map and be fully functional (a la Empire at War). If a corvette loses a large chunk out of it, it would decompress and be basically meat hole training, not continue to limp around the game area.
Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.
Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing. I'd be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status. Hell, the debris doesn't even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.
Check out my blog about how wonderful the internet is, called The Wonderful Internet. http://thewonderfulinternet.com/
- From: Waterford, Ireland :)
- Registered: 2007-07-18
- Posts: 2,064
Re: Pieces of Capital Ships
Canadiens1160 wrote:Stardestroyersarecool wrote:Canadiens1160 wrote:I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles. If something like a corvette or frigate has its engines or bridge blown off, a la Empire at War, with a gaping hull breach, it's a little silly to have it continuing to move aorund the map and be fully functional (a la Empire at War). If a corvette loses a large chunk out of it, it would decompress and be basically meat hole training, not continue to limp around the game area.
Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.
Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing. I'd be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status. Hell, the debris doesn't even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.
So a single missle could cause complete decompression?
First strike, playing from day one: SirKillsalot30
Resident Metal Gear Solid fan
- From: texas
- Registered: 2007-09-24
- Posts: 256
Re: Pieces of Capital Ships
nice idea and ISD is big enough for that kinda damage
MI CASA NO ES TÚ CASA 
Posts: 1 to 7 of 23
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