Re: Pieces of Capital Ships

I loved how ships were torn up in battle in Bridge Commander. Watching pieces of Romulan Warbirds get blown off of it and reduce it to a hulk with about a dozen holes added so much to the enjoyment I got from destroying them. Don't think it's possible in the engine, though.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
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Re: Pieces of Capital Ships

What i was thinking was mainly like empire at war: You shoot a ship enough (meaning more than simply one missile, some pieces could be that weak though, such as turrets.) and a chunk of it, maybe just a random piece, maybe something functional comes off. The main thing i would find exciting is having it when the explorable insides of ships are functional. Imagine walking around inside a ship while its getting shot at, you're walking down a hall, and BAM, a piece of the wall/floor/ceiling breaks off and floats away right before you, while the ship is being bombarded by another ship. It would be amazing to see. I also like the idea of the chunks floating and staying as debris, that could be a cool part of gameplay as well.

Curses, foiled again!

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Re: Pieces of Capital Ships

Canadiens1160 wrote:
Stardestroyersarecool wrote:
Canadiens1160 wrote:

I like the idea, but would rather see the ships break up after being destroyed, and the parts remaining on the map floating around as obstacles.

If something like a corvette or frigate has its engines or bridge blown off, a la Empire at War, with a gaping hull breach, it's a little silly to have it continuing to move aorund the map and be fully functional (a la Empire at War).  If a corvette loses a large chunk out of it, it would decompress and be basically meat hole training, not continue to limp around the game area.

Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.

Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.

I'd be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.  Hell, the debris doesn't even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.

Decompression isn't always explosive. Actually I believe it is rarely explosive.

The bulkheads holding a ship together are very strong as they need to be able to handle the intense speeds (and therefore the force pushing on them) at which these ships move. Blowing a hole in a ship would only result in total destruction if it either damages the structural frame (which in and of itself is not imediately hazzardous until an outside force like the engines exert forces on the ship) or if it cause the famous cores to melt down and blow.

Ships, Water based or Space based, can survive and be operational (if hampered) with whole chunks missing dude.

Re: Pieces of Capital Ships

lol? where did all this about decompression come from? If i have to jump into this ill just say, if a ship loses an engine, it can still run on secondary engines. ...now if a ship has all it's guns destroyed, well, then you're pretty much screwed. Anyways, i would ignore decompression, thats going abit too far. So far the thing im constantly thinking about is in an open-environment ship, where you can walk around inside, being able to have pieces of the ship blown off, even in the walk-around area. It would be quite interesting to be loitering around in one of your ships, and you fall under attack, you would see damage be done from the inside, because things would blow up and fall off, to the point where the ship is full of holes and you can see where the damage has been done. (in my case, you could jump out of those holes. XD)

Curses, foiled again!

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Re: Pieces of Capital Ships

Lance Haith wrote:
Canadiens1160 wrote:
Stardestroyersarecool wrote:

Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.

Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.

I'd be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.  Hell, the debris doesn't even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.

Decompression isn't always explosive. Actually I believe it is rarely explosive.

The bulkheads holding a ship together are very strong as they need to be able to handle the intense speeds (and therefore the force pushing on them) at which these ships move. Blowing a hole in a ship would only result in total destruction if it either damages the structural frame (which in and of itself is not imediately hazzardous until an outside force like the engines exert forces on the ship) or if it cause the famous cores to melt down and blow.

Ships, Water based or Space based, can survive and be operational (if hampered) with whole chunks missing dude.

Who mentioned explosive decompression?

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

13 (edited by Stardestroyersarecool 2007-11-15 12:50:47)

Re: Pieces of Capital Ships

S-Guy wrote:

lol? where did all this about decompression come from? If i have to jump into this ill just say, if a ship loses an engine, it can still run on secondary engines. ...now if a ship has all it's guns destroyed, well, then you're pretty much screwed. Anyways, i would ignore decompression, thats going abit too far. So far the thing im constantly thinking about is in an open-environment ship, where you can walk around inside, being able to have pieces of the ship blown off, even in the walk-around area. It would be quite interesting to be loitering around in one of your ships, and you fall under attack, you would see damage be done from the inside, because things would blow up and fall off, to the point where the ship is full of holes and you can see where the damage has been done. (in my case, you could jump out of those holes. XD)

Im sure you've been told allready but ships with interiors would have to be locked in place or everyone inside would get flung all around the place.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Pieces of Capital Ships

Stardestroyersarecool wrote:
Canadiens1160 wrote:
Stardestroyersarecool wrote:

Entire ships do not decompress, when a breach is detected the surrounding bulkheads close. But why does it need to be a huge chunk, could just be a turret or engines etc.

Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.

I'd be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.  Hell, the debris doesn't even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.

So a single missle could cause complete decompression?

I would hope a single missile couldn't penetrate your shields AND your hull.  If it can, that's some powerful missile.

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