Re: Pieces of Capital Ships

DS_Imperial wrote:
Stardestroyersarecool wrote:
Canadiens1160 wrote:

Personally, I think a corvette is a small enough ship that a hull breach / decompression would probably come close to immediately crippling the damn thing.

I'd be up for debris falling off and being left behind ships in a trail of smoke and fire as they approach critical status.  Hell, the debris doesn't even need to be part of the ship mesh, it can just be similar-looking models with col mesh that spawn as damage effects.

So a single missle could cause complete decompression?

I would hope a single missile couldn't penetrate your shields AND your hull.  If it can, that's some powerful missile.

Was saying if a missle impacted the hull.

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Re: Pieces of Capital Ships

Dee-Ess said...

I would hope a single missile couldn't penetrate your shields AND your hull.  If it can, that's some powerful missile.

Or a cheap piece of crap you get at the dollar store

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Re: Pieces of Capital Ships

Stardestroyersarecool wrote:
S-Guy wrote:

lol? where did all this about decompression come from? If i have to jump into this ill just say, if a ship loses an engine, it can still run on secondary engines. ...now if a ship has all it's guns destroyed, well, then you're pretty much screwed. Anyways, i would ignore decompression, thats going abit too far. So far the thing im constantly thinking about is in an open-environment ship, where you can walk around inside, being able to have pieces of the ship blown off, even in the walk-around area. It would be quite interesting to be loitering around in one of your ships, and you fall under attack, you would see damage be done from the inside, because things would blow up and fall off, to the point where the ship is full of holes and you can see where the damage has been done. (in my case, you could jump out of those holes. XD)

Im sure you've been told allready but ships with interiors would have to be locked in place or everyone inside would get flung all around the place.

Actually, you do know there were ship interiors in this mod's predecessor, GC, right? Mainly the thing im talking about is capital ships, nothing smaller. (if there were a breach in a small ship or transport it would most likely be destroyed.) But there was one issue with this in transports (Falcon, Shuttle, etc.) in GC where if you were out of a seat and walking around while it was in flight, you could be run over/flung outside a solid wall in mid-flight. I talked to a dev about this and he said that they may apply a sticky surface to the transports when they are added to the game to prevent this.

(I cant confirm anything because i am not a dev, but it could be possible in a later update.)

Curses, foiled again!

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Re: Pieces of Capital Ships

They're different engines, S-Guy, that's the big problem. I'm sure there'd have been boarding by now otherwise. As it stands, it may be limited to stationary ships.

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Re: Pieces of Capital Ships

So did BF1942 have a better engine than Bf2142?

Re: Pieces of Capital Ships

But remember, capital ships are very slow-moving, so even if the ships didnt have sticky-floors or anything i think it would still be possible to walk around. When i was talking about that problem i meant in small, fast moving transports like the lambda shuttle and the millennium falcon, and that was in GC. It may be completely solved very soon, considering transports and explorable capital ships aren't even set up in the mod yet. I suppose we will have to wait and see.

Curses, foiled again!

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Re: Pieces of Capital Ships

S-Guy the devs have tested it, it doesn't work mmkay?

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