Re: AT-ATs deploying troops

TY2D2 wrote:

THERE WILL BE NO ROPES.

IMPOSSIBLE.

And there will also be no ladders that look like ropes, on vehicles, EVER!

Get these grappling hook, fast roping, Tarzan swinging, fantasies out of your heads immediately.

But grappling hooks are possible in the BF engine.

http://home.comcast.net/~tdeto/dodforums/Forum_Sig_SW2.gif

Re: AT-ATs deploying troops

Alias Node wrote:
TY2D2 wrote:

THERE WILL BE NO ROPES.

IMPOSSIBLE.

And there will also be no ladders that look like ropes, on vehicles, EVER!

Get these grappling hook, fast roping, Tarzan swinging, fantasies out of your heads immediately.

But grappling hooks are possible in the BF engine.

You know, I really appreciate your enterprising ideas, but you don't know what you're talking about.

The 2142 engine is not the BF2 engine, nor is it the BF1942 engine, as S-Guy thinks it is.  This isn't one thing built on top of another, it's a purpose-built engine for what DICE needed to do in vanilla BF2142.  Just because something worked in BF1942, it does not necessairily even exist in BF2142.  Same goes for BF2.

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
http://thewonderfulinternet.com/

http://stats.fsmod.com/fssig.php?player=Canadiens1160

Re: AT-ATs deploying troops

Canadiens1160 wrote:
Alias Node wrote:
TY2D2 wrote:

THERE WILL BE NO ROPES.

IMPOSSIBLE.

And there will also be no ladders that look like ropes, on vehicles, EVER!

Get these grappling hook, fast roping, Tarzan swinging, fantasies out of your heads immediately.

But grappling hooks are possible in the BF engine.

You know, I really appreciate your enterprising ideas, but you don't know what you're talking about.

The 2142 engine is not the BF2 engine, nor is it the BF1942 engine, as S-Guy thinks it is.  This isn't one thing built on top of another, it's a purpose-built engine for what DICE needed to do in vanilla BF2142.  Just because something worked in BF1942, it does not necessairily even exist in BF2142.  Same goes for BF2.

What if we add some duct tape to the code?  IT MUST WORK!!

http://home.comcast.net/~tdeto/dodforums/Forum_Sig_SW2.gif

Re: AT-ATs deploying troops

...could it be possible to take part of the BF2 SF code for grappling hooks/ziplines and put it on somehow? Just wondering the same exact thing about the capital ship post.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

19 (edited by Stardestroyersarecool 2007-11-18 15:45:19)

Re: AT-ATs deploying troops

Again, Its not possible to copy and paste a chunk of 1 persons brain into another persons brain. I would assume code is the same.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: AT-ATs deploying troops

Well i'm still abit surprised at the fact that you cannot transfer code, especially since this code should be at least somewhat similar.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: AT-ATs deploying troops

S-Guy wrote:

Well i'm still abit surprised at the fact that you cannot transfer code, especially since this code should be at least somewhat similar.

It is not the same engine, as SDsarecool said, not the same brain, you can't transfer one bit of brain to another.

lol hai?

so i herd u liek mudkipz?
www.theasf.org