Re: Update the 8th of November (Firehawke, YAY!)

Stardestroyersarecool wrote:

None of this matters now, all servers are empty. sad

Would you please just stop posting?

Check out my blog about how wonderful the internet is, called The Wonderful Internet.
http://thewonderfulinternet.com/

http://stats.fsmod.com/fssig.php?player=Canadiens1160

Re: Update the 8th of November (Firehawke, YAY!)

Canadiens1160 wrote:
Stardestroyersarecool wrote:

None of this matters now, all servers are empty. sad

Would you please just stop posting?

I think this is an excellent idea.

http://img95.imageshack.us/img95/3958/kamphersig4si.jpg

Re: Update the 8th of November (Firehawke, YAY!)

Kampher wrote:
Canadiens1160 wrote:
Stardestroyersarecool wrote:

None of this matters now, all servers are empty. sad

Would you please just stop posting?

I think this is an excellent idea.

I third this.

It's annoying.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Update the 8th of November (Firehawke, YAY!)

TY2D2 wrote:
Kampher wrote:
Canadiens1160 wrote:

Would you please just stop posting?

I think this is an excellent idea.

I third this.

It's annoying.

Yeah...getting abit...erm...extensive.

*cough* S-Guy was here... *cough*

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

47 (edited by PillowFire 2007-11-17 22:20:36)

Re: Update the 8th of November (Firehawke, YAY!)

the mod and the voices are all excellent, especully considering the people making it are amatures (they do it for fun is what I mean) and not pro's like some big company my only problems with it are:

1: major thing that I hate to see in general, is when textures are good sure, but the edges look like tiny saw blades and aren't smoothed out, this isn't urgent, but would appreciate if the edges on things could be smoothed out, this is also an issue in the main 2142 game, especually on low settings, (computer sucks....lol)

2: The vibro sword has the same range as the vibro knife....seems a bit silly considering the thing is several times larger.

3: Don't like falling out of ships in space when I leave the turret, also I don't like on that one map (where you spawn on imperial side inside the hanger bay, and get to walk up to your TIE ship of choise) that you can't get out of your ship once you get inside, I have sometimes made it with like 3-4 hp on my fighter back inside the hanger bay after some heavy combat, and docked in one of the ports or am hovering over the ground, and would really have liked being able to ditch that busted ship and to have gotten inside another one, especually since it takes so long for repairs to fully finish.


I hope I didn't sound insulting with this, this is just me pointing out things that I personally think could be improved, and most of it is just because this game is still a work in progress, I really like your work and I think this is a great mod. Oh and, I hope to see some maps with really high elevated areas, like buildings, this aspect usually adds a lot of fun to the main 2142 game where you can pod up to some high-rise building and snipe, or camp, and what-not.

Also, I look forward to the new maps and updated textures. The screen shots had little comparisons and the new textures look just like the weapons from 2142 in terms of detail. I am assuming from your updating the textures that you are also planning on doing this for other textures, it's sort of a mixed package at the moment, some of them are really detailed, then others, not so detailed.

Re: Update the 8th of November (Firehawke, YAY!)

...new topic, please? Check the last 4 posts before yours.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png