78 (edited by lagueriniere 2007-11-21 02:40:39)

Re: LAGUERINIERE(battle of hoth)

I remind you that you can play also on-line on a private network.
Install LOH.exe on FirstStrike, without the patch, and use Hamachi to create your own server...:D

Hamachi Tutorial

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

79 (edited by lagueriniere 2007-11-23 10:06:04)

Re: LAGUERINIERE(battle of hoth)

I updated the post to download the complete version of the map for the single player.

I changed the navmesh and elevated the terrain so that the bots find their road. tongue
It is not perfect but I do not know yet how to create navmeshs with a 3D tool, it is my first map and I makes mapping only since 2 months... thus be lenient.:D

http://idata.over-blog.com/1/35/85/18//screen021.jpg

oups! i had to forget the detail color of the surrounding terrain i upload again ...

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

some screenshots...

http://apu.mabul.org/up-mini/6/apu-6-ljkcuf7xkv3zu7a2k7vwg5je.jpg http://apu.mabul.org/up-mini/6/apu-6-09hcdtop3ysn4qbeb53w24pd.jpg
http://apu.mabul.org/up-mini/6/apu-6-ibxby5650tdw14v0eqivcexr.jpg http://apu.mabul.org/up-mini/6/apu-6-tu5cvtzdp8xq5zydih20kgjt.jpg

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

looks great man, keep up the great work dude!

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Re: LAGUERINIERE(battle of hoth)

Looks good, I have a suggestion, in the wide open areas it is too flat. No where is actually THAT flat you know? Add a little bit of elevation in there so it isn't so smooth and it will look more natural.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

83 (edited by lagueriniere 2007-11-24 19:25:44)

Re: LAGUERINIERE(battle of hoth)

Hummm... of what part of the ground?
If it are the one that we see on screen shots, I have of to level the ground to stick on the navmesh, but you are certainly right it does not make rather natural. That said, I do not really plan to redo the map, I had make all the ground manually... but for the next map I have to use L3DT it will seem more natural, finally I hope...

PS: I can not see the img(http://img158.imageshack.us/img158/5116/tysig2lz4.gif) of your signature...

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: LAGUERINIERE(battle of hoth)

lagueriniere wrote:

PS: I can not see the img(http://img158.imageshack.us/img158/5116/tysig2lz4.gif) of your signature...

Me too

MI CASA NO ES TÚ CASA
http://i171.photobucket.com/albums/u298/jdouglas0821/alamonightshot.jpg