Re: Ranking. It's cool and all that but...

actually, in vanilla i have been rewarded like 3 times a point for "targetting" (dunno the exact english translation), i have no clue how i got them, but i guess something like we are talking about is already implemented (or at least it was in 1.25). guess some dev would need to look deep into the code to find this mechanism

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Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

Ingame Name: FsTest Saupadl

Re: Ranking. It's cool and all that but...

yultemsee wrote:

dunno if this can be coded but if you can only spot the same person ever 2 mins it might work. In that time the person would have killed you, run away or been killed

Actually every time you spot someone that has fallen off the hud should be sufficient. Thats when you can help your team. To me thats what recon is anyway.

The first time I read of Sniper Whoring was in the BF2142 forums. The only reason I was there is because I'm having issues with my serial number and EA is useless.

Recon should do 2 things:
1. spot enemy for the team/squad
2. provide long distance support for the team/squad on entering and holding an objective.

I generally don't shoot at enemy until my team arrives at the target. That way for every hit my team has one less enemy for 15 seconds.

Re: Ranking. It's cool and all that but...

One thing I hate about the recon kit is the pistol as the secondary weapon. Every recon soldier I know carries a CQB rifle or carbine as the secondary weapon. Only one or two guys on the team carry pistols. (And they are both silenced.)
After the sniper is discovered the kit is useless. In order for me to be effective after discovery is to get myself killed and then respawn in as another kit.

I understand that the point of the game is to prevent any one kit from becoming the kit to beat all kits but c'mon. By making it one shot every 1.5 seconds you've already limited the effectiveness of the gun. But no real solder is going out with JUST a bolt rifle. Not if he has intentions of coming back.

[/end n00b rant]

Re: Ranking. It's cool and all that but...

mvasilakis wrote:

One thing I hate about the recon kit is the pistol as the secondary weapon. Every recon soldier I know carries a CQB rifle or carbine as the secondary weapon. Only one or two guys on the team carry pistols. (And they are both silenced.)
After the sniper is discovered the kit is useless. In order for me to be effective after discovery is to get myself killed and then respawn in as another kit.

I understand that the point of the game is to prevent any one kit from becoming the kit to beat all kits but c'mon. By making it one shot every 1.5 seconds you've already limited the effectiveness of the gun. But no real solder is going out with JUST a bolt rifle. Not if he has intentions of coming back.

[/end n00b rant]

I am basing this off somewhat limited knowledge, but to my understanding, in real life, snipers SHOULD be more powerful than your basic assault soldier or support gunner. Snipers go through more specialized and advanced marksmanship training, and would be more valuable and less common then an average soldier as well. Also, in real life snipers would RARELY work without a partner. But realistically, they SHOULD be better.

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Re: Ranking. It's cool and all that but...

I am basing this off somewhat limited knowledge, but to my understanding, in real life, snipers SHOULD be more powerful than your basic assault soldier or support gunner. Snipers go through more specialized and advanced marksmanship training, and would be more valuable and less common then an average soldier as well. Also, in real life snipers would RARELY work without a partner. But realistically, they SHOULD be better.

You're 100% correct. The best solution for realism is to completely lock the Sniper kit until a certain level is reached. Snipers should have a good understanding of each persons role in the field. As I stand I should probably not have access to the kit myself.  I am only a Lance Corporal Silver - ACuracy 6.91%.

Maybe Snipers should get the unlock with an accuracy greater than 80% & 10 hours played. That would force n00b's like me to learn team play first. -Even as a Sniper though I find that I have a higher life expectancy attached to a team and following their objectives.

Re: Ranking. It's cool and all that but...

Oh and the Military Snipers I've spoken to rarely go in with bolt action rifles any more. High end semi auto piston sniper rifles can produce sub MOA at beyond 500 meters. Even 50 cal sniper rifles are semi auto. Faster follow up, multiple target take downs and less firearm movement. (Not to mention less sniper movement which minimizes opportunity for discovery)

Thats a bit much to expect for this game though. (Or any game for that matter)

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Re: Ranking. It's cool and all that but...

Safe-Keeper wrote:

I'm all for a spotter badge, as long as the devs somehow manage to keep it from becoming a spam fest where you report a spot on the same enemy 100 times to get the badge.

Ahem, i can comment on this. How about you give one class binoculars (hold on...they did. Trooper...which is also sniper...duh) and you can only use the binoculars to spot enemies so they show up on the map. That way, only one class can spot, so people aren't spamming like crazy.

Curses, foiled again!

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