Re: Bestine

looks awesome man keep up the good work

XFire - lastremainingscreenname, In Game Name - FSTest| inund8[FSL]
http://www.inund8.com/lmaolmao.gif
"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned

Re: Bestine

TY2D2 wrote:

I think so. I don't really remember and I don't know how to check in the editor.

In the Heightdata.con file, at the first lines: (i want also to know...)

heightmapcluster.create HeighmapCluster
heightmapcluster.setClusterSize 3
heightmapcluster.setHeightmapSize 1024

rem --- primary ---
heightmapcluster.addHeightmap Heightmap 0 0
heightmap.setSize 513 513
heightmap.setScale 2/0.0025/2

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: Bestine

heightmapcluster.setHeightmapSize 1024

rem --- primary ---
heightmapcluster.addHeightmap Heightmap 0 0
heightmap.setSize 513 513






Oh yea....










Have a look at this too:

http://i12.photobucket.com/albums/a202/ … 985875.jpg



wink

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Bestine

TY2D2 wrote:

Oh yea....

Have a look at this too:

me, i think the lightmaps are too soft... lol

it is strange, in my mind, it was in 1024 and not 512... but what impressive work!

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: Bestine

Now to convince Imperial to add this to 1.2 tongue .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Bestine

Safe-Keeper wrote:

Now to convince Imperial to add this to 1.2 tongue .

lol, I'm not the one you have to convince

It's looking good though TY

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

49 (edited by S-Guy 2008-01-25 16:01:54)

Re: Bestine

TY2D2 wrote:

Oh yea....
Have a look at this too:

http://i12.photobucket.com/albums/a202/ … 985875.jpg


wink

Alright...i zoomed in and looked at the size of the alleyways and bases, and considering the size of a soldier... (yes...i go through that trouble tongue)

The map is definitely big enough for air units IMO. I would LOVE to fight in that map and be able to use fighters/bombers with it. That would be awesome, great work TY! big_smile

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png