Re: Bestine

Like they say in Uganda ... " No flies on that ! "

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit

http://www.coolanddry.net/ceilingcat.png

Re: Bestine

This map will not have air units I am pretty sure of it.

My justification is that the airspace is dominated by the Turbolasers, which is why the Gallofrees have been grounded...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Bestine

TY2D2 wrote:

heightmapcluster.setHeightmapSize 1024

rem --- primary ---
heightmapcluster.addHeightmap Heightmap 0 0
heightmap.setSize 513 513






Oh yea....










Have a look at this too:

http://i12.photobucket.com/albums/a202/ … 985875.jpg



wink

Looks good TY

"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat

53 (edited by FSDev| TALON 2008-01-26 06:31:09)

Re: Bestine

It would be cool to have working Turbolasers. Then you could have that be an objective of the map. Disable the Turbolasers with ground forces, and then you can bring in air support ( if you try to fly in too soon, before they have been taken out they'll just blast you out of the sky in no time). So the first half of the battle is all ground combat, and then the second half is a combined arms map with ground warfare and a battle for air supremacy going on as well.

That would be a kick arse map.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Bestine

Actually... I was thinking that the control panels would be made into an objective, Rebels capture CPs up to the Imperial Outpost then have to destroy 4 TL control panels which I already put in there wink

Which explains why:

1. There are no air assets
2. The Rebels landed
3. The Gallofree was shot down


The map is just too small for small fighter/bomber craft, as Imperial stated on IRC awhile back to me. Now if only I can work out where to put the CPs and get a good pushmode worked out...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Bestine

sad

lol...well, as long as the ground action is really good and we maybe have some cool vehicles, it will be a great map to play. Maybe before you work to get the map in the mod, you could wait until the update? Notice that there have been NO rebel vehicles for them, just civilian and stolen imperial vehicles. The update is supposed to have a few new vehicles for both rebels and imperials, so if you add those to the map, it would be awesome to play!

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

56 (edited by FSDev| TALON 2008-01-26 12:43:27)

Re: Bestine

Yeah, the addition of armour will make take it to the next level and set it appart from the other Tatooine city maps, the streets are wide enough. I still reckon this map is big enough for at least a limited amount of air support, but it's your map.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png