Re: Ranking. It's cool and all that but...
TY2D2 wrote:Why would the medics items be substituted at all?
For reasons I state in post one of this thread (which has grown to epic proportions) It makes it so that you don't just point-hog or whatever to get upgrades or substitute items, the catch is that you have to give up a kit item in order to integrate it. If you want to have the opportunity to excel at melee combat as a medic, you have to give up the ability to revive and be an asset to your team in that regard. Alternately, it could be instead of the sonic/toxin grenades; you lose the ability to flush out enemies, but gain a quickly-lethal put-down weapon.
We can only make one weapon slot customizable though, which is the main weapon.

"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
— Andrew Rilstone







