Re: Exiting Capital Ships
No, I havent played FH or FH2. But ya know what, those games have people playing them and you can get out of vehicles in them :-P Same with Vanilla :-P
It is totally different in those games, first off, they have parachutes. In the Star Wars pilots can't eject into space before getting show down, they don't even wear space gear really. And FS isn't just jumping on the band wagon because 'everyone else does.'
People don't like to be confined to anything.
Odd, PR which is one of the most confined types of games I have ever played in terms of being stuck in your assigned job has well over 100-200 players every night. Seems players like that style just perfectly well as long as it preserves the style and immersion of the game.
And going lone wolf is still very effecent in FS. When I used to play I remember plenty of times of going behind enemy lines while all the groups were fighting and getting no where and turning the sides of the battle. Killing 5-10 people along the way :-P
Which is a problem with the game, one I will see to nagging on the devs to fix eventually to eliminate lone wolfs. That isn't good for teamplay, one person shouldn't be able to screw over an entire team because he left and snuck around the back of the map.
Red Barrons and Commandos will always exist in games, when you activly try to prevent people from doing what they want to do tho... you start to reduce the number of people who play your game and end up in the dieing situation the mod is in now, with only 20-50 active players.
Wrong, as seen in PR there will always be a niche of people for that style of play, and its not a small niche, it's a rather large group of people, potential players of FS. The mod isn't going to die because it doesn't embrace your all knowing insight and game design. A lot of different reasons contributed to the low player counts, mostly having to do with crashing servers and clients.

"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
— Andrew Rilstone





