106 (edited by Stardestroyersarecool 2008-02-15 10:30:05)

Re: Exiting Capital Ships

If there are all these populated servers that you are saying there will be, then there will most likely be tons of other people to shoot down. Go shoot a transport for 5x as many points. Go shoot down a bomber. You're not just gonna be hunting down one guy repetitively over the entire course of the game. As they say, there are other fish in the sea. Before you say, "What if the entire team does it?", my answer is, that team will end up in the -10 range on the scoreboard for both suiciding their fighters and also failing to defend their transports. They're just costing their own team. Remember, with a game, you can't just lock everything up with disallowing things from being done and not including them in the mod, you must also have faith in the good players to be able to take care of some things themselves, instead of just saying, "Well they will surely find a problem with this...so we must take it out.", and taking out important parts of an experience in favor of slightly more orderly gameplay...it's almost like saying, "Ok...Iraqis, stop bombing the Americans. That's against the rules. Ok, Americans, no more artillery. Thats not fair. OH, and air-force pilots, you have to stay up in the air for the duration of the battle. No landing to rearm and refuel. Also, if someone shoots you down, you have to go down with your ship. We've removed all ejection seats because it subtracts from the satisfaction of the lucky pilot that shot you down. When the mission is complete, you must stay in and live out of your fighter. You are not allowed to leave the fighter at any time. You signed up to be a pilot, you're staying that way.

I agree in general but there does need to be some restrictions imposed. I dont agree with being able to bail out instantly at any time. It would be better if it took time, in reality bailing is not instant it takes a few seconds. Also is it possible to limit bailing to when your craft is badly damaged?

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Exiting Capital Ships

If there are all these populated servers that you are saying there will be, then there will most likely be tons of other people to shoot down.

This is getting tiring. When you make a kill in FS, you're meant to get a point. Just like you're supposed to lose a control point if it's cappable and the enemy is there. Just like you're meant to die from a headshot with a sniper rifle. If you do something that means this doesn't happen, you're exploiting a game mechanic. It's really that simple.

Go shoot a transport for 5x as many points. Go shoot down a bomber.

Moot point. Things detrimental to gameplay should be taken out. I can't just approach a guy and say 'hm, yes, I note there are lots of server crashes, so what, go join another server. Yes, I see the pistol is overpowered and this guy is sniping with it, so what, go fight somewhere else on the map'. Or, for that matter, 'this guy is doing something that means you don't get points for killing him, deal with it and go kill someone else'. How much wouldn't my team suffer if people went 'nah, I'm not bothering to shoot down fighters, it doesn't give me points'?

"What if the entire team does it?", my answer is, that team will end up in the -10 range on the scoreboard for both suiciding their fighters and also failing to defend their transports. They're just costing their own team.

I already answered this: what if the others people on that other team :drum roll: don't like to have smacktards ruining their team score? Isn't that a possibility you have to consider?

Remember, with a game, you can't just lock everything up with disallowing things from being done and not including them in the mod

This isn't just about people bailing to deny their assailant points. You've failed to come up with one single good reason for us to be able to bail from fighters on space maps (OK, you had one good reason, which was that repairs are a hassle, but this can be solved far easier by implementing auto-repair in the Imperial hangar), and we are coming up with plenty of good reasons for why you should not be able to - and all of our reasons are based on actual gameplay experience from other mods. So I, for one, say the feature should be kept out.

you must also have faith in the good players to be able to take care of some things themselves, instead of just saying, "Well they will surely find a problem with this...so we must take it out.", and taking out important parts of an experience in favor of slightly more orderly gameplay...it's almost like saying,

Being able to bail out of your fighter in space maps isn't an important feature.

Repairs are handled by fleet tenders (freighters).
Rearming is handled by fleet tenders (freighters).
Boarding is handled by marines on troop transports.
Death is handled by enemy fire.

"Ok...Iraqis, stop bombing the Americans. That's against the rules. Ok, Americans, no more artillery. Thats not fair. OH, and air-force pilots, you have to stay up in the air for the duration of the battle. No landing to rearm and refuel. Also, if someone shoots you down, you have to go down with your ship. We've removed all ejection seats because it subtracts from the satisfaction of the lucky pilot that shot you down. When the mission is complete, you must stay in and live out of your fighter. You are not allowed to leave the fighter at any time. You signed up to be a pilot, you're staying that way.

...

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.