Re: Space Invunerability Glitch - Please fix

Just FYI, there is no firing arc on any fighters that I am aware of, to 'fix' the bug every ships guns were transformed into machine guns in reality and they always hit dead center. Even 2 feet away, as if the shots come from the cockpit.

Kinda odd but not very noticeable at long range.

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Re: Space Invunerability Glitch - Please fix

RSF Angel wrote:

Already have my HUD red, it helps to register hits when flying towards hoth! smile


I was wondering if there are 'hit box' ares that could be increased for the y-wing. It has an exceptionally low profile and its really hard to hit compared to an X-wing or tie. Combined this with a turret and zero convergence nose mounted blasters and the y-wing is operating as more of a fighter killing gunship than a bomber.

Not that i have a problem with the y-wing being accurate- far from it- remembering fondly as i do the old X-wing game . I just think its disproportionately hard to kill, compared to lore and its role.

Maybe you have bad aim? I personaly find it a very easy target to kill.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Space Invunerability Glitch - Please fix

just lead your target a bit more than with the visible shots, and there you go, you will start getting hit indicators wink

____________
Former GC player known as "Saupadl"
GC-Veteran from 2 to 5.3

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Re: Space Invunerability Glitch - Please fix

And either way, the best way to make a kill is to get behind your target, from where your hits register.

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Re: Space Invunerability Glitch - Please fix

Safe-Keeper wrote:

And either way, the best way to make a kill is to get behind your target, from where your hits register.

And it's more fun to kill your opponet after sneaking behind him big_smile

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13 (edited by FSDev| Woodrow 2008-02-22 11:22:02)

Re: Space Invunerability Glitch - Please fix

Ty is correct in part.  We implimented a huge swathe of different tweaks to help mask this problem.  First, as he mentioned, we made it so all shots are actually coming straight out the nose of your ship (meaning they fly straight from your crosshairs).  However to make them look right fake tracer rounds still come out of the barrels and converge about 1000 metres away.

Next we actually did increase the hit boxes on the TIE fighter and made em a little bigger on a few other craft so they are easier to strike with.

The shots for spacecraft are also extremely fast compared to anything else in the game.  5Km/s rather than 500m/s.  This gives a lot better chance to hit at the ranges we're dealing with.

And finally, for every shot you "see" and "hear" being fired there are 2-3 more invisible shots that are going into your firing stream as well.  Quite literally your weapons are acting like very rapid firing machine guns.  What this does is drastically increases your chance for hitting with one of those shots in much the same way a shotgun's chances are increased by firing multiple pellets at a target.  Since you don't see, and more importantly, don't hear the actual shots though, it's almost completely unnoticeable.  This, more than anything, was what made it possible to actually dogfight in this engine.  Unfortunately we also think it may be what causes the server lag in 64p games.  But such is life....

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Re: Space Invunerability Glitch - Please fix

I have sometimes that same problem... Suddenly I am in corvette.. No I am only drunk..

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